Hmm, I have to think about that , but anyway , raycast with mesh that has 3000 or more polygons is not a good idea, especially when you have a lot of enemies in level. I don't know how LE handles that inside, but I am sure that has to be some work around , perhaps (show and hide capsule or something... ) I have to refresh my mind first . I have to go now , but I will look at this problem when I come back.