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Everything posted by TWahl
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Hey guys, I am still here. Just logged back on after a long period of inactivity. Really apologize for the lack of content over the past 5 or 6 months. Lately in my job I've been working incredibly long hours, so it has been difficult for me to find a balance to work on this (would like to change that). Reading through some of the messages I have gotten over that time has motivate me to pick back up again and I really would like to finally complete everything although I really do not know when that is going to be. Kind of a fun part of the journey I guess, but I always hate making promises I cannot keep. What is for sure though is that I've definitely gained some new perspective on what it takes to complete a project like this in the past year or so, which is something that I will try to take with me when I inevitably move forward. Just wanted to stop in here and make a post so that people know that I still have not forgotten. Hope all is well with everybody!
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I plan on doing this with 3d assets in the future, rather than rely solely on 2d. Upon packaging all of these materials too, I will make a "midpoly" from the highpoly model which will be used for level geometry. Will be easy to do since I already have the CAD geometry created and can just parametrically remove faces and features until I am at a point where a model can be game-ready, then export. A lot of games these days have a pretty high degree of fidelity when it comes to game-res 3d detail which is what I am after (gears 5 is a good reference).
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I can try just for fun: A lot of the detail is lost due to them being so fine which is unfortunate but also not surprising. I am not sure how some of the other maps will fair against these kind of low resolutions though, lol. Would likely be a different case if the working resolution was 64x64 and not 2k
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If anyone was wondering why I haven't posted anything last week or so - I was out on a vacation in some warm weather. Will resume shortly after I take care of some other important stuff.