More work continueing on the floor textures. I have been able to create these rather quickly - mostly re-using previous projects and tweaking. Although I do take care to make enough changes to make each of the textures unique in their own way (slight differences in metal colors, dirt amounts etc).
In the end sub-variants will all be driven by texture attributes (rubber, treadplate, grating etc), paint colors, heavy or light rust, light aluminum or dark iron. Different variants to choose from for each type of surface you want will give much more utility to one single kind of "unique" texture, and the changes are easy to implement by disabling or enabling layers within the substance files before exporting.
More to come as the days go on - you can see more examples of my recent work in my new 2022 art dump gallery.