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GSFC_1

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Everything posted by GSFC_1

  1. Hey guys, I'm sure this issue is probably a 3D Model in my library, but I wanted to at least bring it to the attention to the leadwerks Community. I am working on a file, where I have imported 3D Assets and have built up a good sized scene. Recently, I have been receiving the error in the image attached when I click on my models folder under the assets tab. Anyone else seeing this? If it is not a typical concern to others, then I assume there is something wrong with the FBX file I have created. Please advise.
  2. these are great metrics and I hope to add my own to this list. I have a long way to go though.
  3. When you say demo, do you mean a file? I can defiantely give you a file, but even the Main.Lua with nothing in the scene causing the error. I'm not giving up on it yet, I am still fiddling with it.
  4. Ok, Did an update to the drivers, no joy. Still an OPEN_GL_Enum Issue. Would you like me to zip a file and post it? Or is it better to post a screen capture? Thanks again
  5. Ok, I read the thread in its entirety. Roll-back drivers, hope that AMD gets their act together. But Joshs latest update in that thread was Feb 2015 when he said that they were going to fix this in the latest driver update. I guess they did not. I need to get a job at AMD, they sound like they pay and you don't have to do much. A full year. Wow. I will see what i can do.
  6. Good Morning, I have been focusing hard on LEADWERKS this week, handling my "dues", (Reading and re-reading tuts to learn scripting and such) Friday night though, I decided top update my graphics drivers for my Toshiba Satellite S-55 laptop. I left, let it update and went snowboarding for the day. When i came home, and tried to hit play on a file i was running, the Leadwerks engine "Window" (The one called in the script) begins to open then I recieve an "error Message" window that states; "OpenGL error GL_Invalid_Enum" And it seems to stop on this line of code here --Render statistics context:SetBlendMode(Blend.Alpha) if DEBUG then context:SetColor(1,0,0,1) context:DrawText("Debug Mode",2,2) <-------------- THIS IS THE LINE IT IS HAVING ISSUES WITH context:SetColor(1,1,1,1) context:DrawStats(2,22) context:SetBlendMode(Blend.Solid) else I am stumped. Any ideas?
  7. Skins? But then how do we create multisegment robots or other hard surface models? Create body parts then use leadwerks hinge/joint?
  8. I definately did that, checked all my settings multiple times. It just does not seem to embed it? Anyone else with this problem?
  9. Hey guys, I guess this topic gets tagged a lot, but i am a newb and I cannot seem to get this figured out. I have been using 3D Studio MAx since 3.5 (1995 or so) but never really got into programming or games engines. i know the software VERY well, but i guess i may be missing some things here. My issue is: I want to make some basic animated scenery models for my scene. So, I made a cylinder with a rotating billboard on top. I know that the geometry can be animated in leardwerks, thats not the point of this post. I want to have certain things animated in the FBX file. When I export a model from 3d studio to FBX format, the model comes in fine, but there are no keyframes in the animation tab on the model viewer. I have included both my export from max and the max file i was working with. sensor_bot.zip sensor bot.FBX
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