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enablerbr

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  1. What if you own the standalone version but already have the Lua steam version. Would you be able to trade your standalone version for the steam standard edition dlc?
  2. tjheldna I just downloaded from the email I was sent. Windows zip file was named "LeadwerksUpdater3.1.win32.zip". The updater installed just fine with an exe file in the correct folder. Oh looking at the screenshot for the folder. You're also missing dll's which should also be there.
  3. Well I got the leadwerks updater today and only in the last couple of hours got my code to download, whichever version of LE 3 was downloaded through it. So I assume it's the lastest of each.
  4. I currently have the following MS Visual C++ Redists installed 2005 x86/x64, 2008 x86/64, 2010 x86/x64. Also using MS Visual Studio Express 2012 for windows desktop. If thats any help. Thanks Aggor for link but doesn't have a solution.
  5. Does this mean I have to compile Leadwerks software inorder to use it. As I'm aware the dll is debug version, which happens not to be installed on this computer. So am I supposed to compile to get a release version? I just realised there is no source code for compiling the tools. So I'm guessing I'll have to wait till a release version is made available.
  6. Josh do you mean something similar to the way XNA does it? Initlize(),Update(gametime),Draw(gametime) methods.
  7. if i call Graphics() again won't it just start a new window? scratch that. i just did a test and it does just start a fresh window and without the Maximize button. this has just made me realise that without the LE ability to natively resize a graphics window. everytime a user decides they need to change resolution. the app has to be restarted from fresh. which i guess is the same for changing from a window state to a fullscreen state.
  8. thanks Masterxilo. now it works. though as i suspected. the backbuffer doesn't change to match. guess thats why it was left out. so i can only use it with my own OpenGL context.
  9. hWnd = WindowsAPI.FindWindow("DFTester.exe", null); WindowsAPI.SetWindowLong(hWnd, WindowsAPI.GWL_STYLE, WindowsAPI.GetWindowLong(hWnd, WindowsAPI.GWL_STYLE) | WindowsAPI.WS_MAXIMIZEBOX); as i don't understand the use of FindWindow. is that the way it shoud be used? or should "DFTester.exe" be replaced with something else? also would i put this before Graphics() or after it?
  10. pity no more stanard edition. i won't have the funds any time soon to buy the £500 professional upgrade version. so i'll just stick with 2008 and use the c# 2010 express version. i do think the new IDE can be slow to respond to updating references at times. so i get errors underlined that are not errors at all.
  11. i use c#. so i'll have to look into it further. thanks.
  12. i think the only way to do what you want is to create an OpenGL context of your own and use CreateCustomBuffer command instead of the Graphics command. that would mean you would use the OpenGL swapbuffers instead of Leadwerks graphics Flip command. This way your responible for the backbuffer, which will be the custombuffer you create.
  13. I noticed there is no command to utilize the Maximize button on a graphic window. Is there any reason for this?
  14. Thanks for the quick response. This week just happens to be a bill paying week. So this spare of the moment purchase was a little treat for myself. just thought i would mention i got the difference refunded right away.
  15. well i used the code. got shown the final price minus the discount. yet when the transaction was complete. i got charged the full amount with no discount. i hope this is just a glitch in your website. Sammie Marley. ordercode : 976226-355CADCE728B. I've also sent an email to the sales email address.
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