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Canardia

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Everything posted by Canardia

  1. I found out that GetMouseAxis() doesn't work on RealVNC/TightVNC connections.
  2. Mirrors are a mystery, can't simply put a camera on it, since the observer moves.
  3. On my Intel Core i7+nVidia T1200 laptop the GetMouseAxis() function works properly and the x,y coordinates go up and down as I move the mouse in each direction.
  4. The x,y values of GetMouseAxis() keep growing each time I move the mouse. No matter if I move left, right, up, down, they only increase. When I added this, the camera shakes even if I don't touch the mouse: newmousepos = window->GetMouseAxis() - oldmousepos; oldmousepos = newmousepos;
  5. It rotates 1000x for me when lookspeed is 1.0, but obviously I understood the meaning differently, so I will try 1000.0 next.
  6. - AMD Ryzen 9, Radeon RX6800M laptop - Made new project from Ultra Engine Client - Changed Lookspeed to 0.001 in Ultra Engine - Added this line to the end of main loop: Print(WString(window->GetMouseAxis().x) + WString(",") + WString(window->GetMouseAxis().y)); - Screenshot: - DOS window shows x,y coords OK - Camera rotates only around x axis in start.map
  7. Ah, I was thinking about PBR too.
  8. Editor should also have an indicator if the map was changes, for example with a * at the filename and/or a grayed out disc icon. It should also prompt to save when exiting.
  9. When I press the Save button, it should say: Saving map "Maps/start.ultra"...Done Now it just says: Saving map "Maps/start.ultra"... and I don't know when it's done.
  10. This was a wise choice, this was my concern too. I hope people will understand to pre-order, and let the final price be worth the true power of Ultra Engine. PS. MinGW 13.1.0r5-MSVCRT is faster again in the generated C/C++ code than MSVC.
  11. Ok, I bought the standalone pro version.
  12. What is the difference between Ultra Engine Pro and Ultra Engine Pro Steam Key? Do I get some benefits/unbenefits from either?
  13. Will this make Ultra Engine even faster?: https://www.khronos.org/blog/you-can-use-vulkan-without-pipelines-today
  14. You could do it like in Blender, where you can expand views side by side and choose their content.
  15. Canardia

    UltraEnglish

    I've been developing it every day and will publish a first version soon.
  16. Does Vulkan render quads or are they divided into triangles when rendering and does this triangulation take GPU time?
  17. Hmm, now that summer is coming, I would like to manage some vegetation in my Ultra XR garden.
  18. Can we have some way to use Print() without the linefeed?
  19. Ultra Engine emerged from the requirement to raise humankind into a type 1 civilization which could colonize other planets, like Kepler-238 b. Astronomers say an asteroid could hit planet Earth any day, as we don't see objects coming from behind the sun. For this NASA (in association with Boeing) hired a renown professional game engine developer who could tighten up the graphics for an immersive and ultra realistic VR simulation in space to train astronauts at Goddard Space Flight Center. You can only imagine, how such technology would change the game industry if it was available to everyone.
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