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Canardia

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Everything posted by Canardia

  1. That's another good reason to upgrade to CodeBlocks and MinGW 4.6.1. It's super fast in compiling and the produced code is also faster than with VS2010.
  2. I'll add this to LEO and send to Josh.
  3. I think I should not use my H: drive in the templates I will fix the templates to use C: drive.
  4. The sqlite3.o file should be in your project's lib directory, and the gamelib cube template should copy it there. At least the template works for me.
  5. We can use Apache as frontend HTTP server running on port 80, and Domino on port 81, so that users can access both Apache and Domino pages via port 80 only.This is done via the Apache Rewrite Engine, but until now it caused one nasty problem: When doing a submit on a Domino page, then Domino would add the port 81 to the URL, and the user could not access that page, if only port 80 was opened to the internet.I found a solution how to overcome this Domino's problem, by adding Apache Reverse Proxy Engine to the httpd.conf.It's very simple to setup, just add these lines at the end of your Apache's httpd.conf file, and replace the IP: 1.2.3.4 number with your internet server's IP number or domain name.In this Rewrite setup, I made it so that all .php ending URLs are handled by Apache, and all other URLs by Domino. This gives us the possibility to add php5 and sqlite3 code to any Domino site. ProxyRequests OffOrder deny,allowAllow from allProxyPass / http://1.2.3.4ProxyPassReverse / http://1.2.3.4ServerName 1.2.3.4ServerAlias 1.2.3.4DocumentRoot "D:/Apache/htdocs"DirectoryIndex index.html index.php index.sh default.jspRewriteEngine OnRewriteCond %{REQUEST_URI} "!.php"RewriteRule ^/(.*) http://1.2.3.4:81/$1 [P]The above ProxyPassReverse setup will now return all submitted pages to http://1.2.3.4/:81/ (yes, that's intentionally a malformed URL), and this allows us now to redirect the malformed URL via a Domino Web Configuration document to the wanted port 80 back.For this we create a Web Configuration document like this:BasicsWhat do you want to setup:URL-->URLMappingIncoming URL path:/:81/*Replacement URL string:/*That's it, now you have a fully working Domino running under Apache!PS.If you haven't setup Apache before, all you need to do is to install it, and uncomment the following lines from httpd.conf, to enable the Rewrite and Proxy engine:Uncomment line 110, 115, 118:LoadModule proxy_module modules/mod_proxy.soLoadModule proxy_http_module modules/mod_proxy_http.soLoadModule rewrite_module modules/mod_rewrite.so Source
  6. Make LE3 load svg images, they are vector based.
  7. f = FindChild (e, "couloir01_2")
  8. I'd say listen to Jesus. He had the ability to form words with so much love, that it's incredible.
  9. I would assume that if some uses the term "Open" in their product, it's open source and free. If they don't they are committing a crime and are illegal.
  10. I didn't find any of those EULA sentences on the official Creative site, must be fake.
  11. Joints positions are always relative to the position 0,0,0. This means you need to make the joint when your bodies are at position 0,0,0, or manually add the offset to the joint if they are somewhere else.
  12. You can also download a plug-in for GIMP so it can save and load DDS. I used Paint.NET earlier for DDS, but because it doesn't have resizable selections, I use only GIMP now. GIMP is also cross-platform, so if you change between Windows, Mac, Linux, you have the same tool available. ,
  13. I haven't gotten the latest source code yet.
  14. That was the 2nd patch, so it's about 84+6, but some files were updated twice, so it's at most 84+6. Probably exactly 88, since 90-2 = 88, and engine.dll and engine_debug.dll were the only files which were updated twice. Not sure what additional 1 file you got, maybe you had changed some file in the SDK and it was then replaced with the official version.
  15. Yes, you can convert the FPS Creator .X models directly with Leadwerks X2GMF.exe tool. I'm not sure if X2GMF.exe supports animations, but you can post a feature request in case it doesn't. The only free alternative to UU3D would be Blender, which might be able to read .X files and save them with animations to an .FBX file, which Leadwerks can then convert with the FBX2GMF.exe tool.
  16. So 2.5 is like 2.50, but has more commands and features, OK! 6 files to update. Update completed in 55 seconds. CountModelLODEntities is now in the engine.dll and everything compiles fine.
  17. Ah, that's possible, but I never tried it that way. Make sure you have the Lua state initialized correctly, and also defined the global fw Lua variable in your code.
  18. 84 files to update. There is now also a Engine_noconsole.exe included, which allows to run Lua games without the additional DOS window. Update completed in 147 seconds. It seems the BlitzMax files were forgotten. The engine.dll seems to be missing CountModelLODEntities, or it is defined wrongly. The engine.dll has still version number 2.5 which makes it really hard to see if the projects have the latest engine.dll - it should be 2.51 because a header update is needed since there are new commands and features.
  19. An emitter is not a model. The gmf file of the emitter is only a placeholder so you can select and move it around in Editor. Use LoadScene to load emitters in code (or CreateEmitter+PaintEntity+LoadMaterial).
  20. If you could send me your witch, I could check out how straight it would work with existing templates, like gamelib. I kinda hate to write the whole code again, when I simultaneously try to get the FAQ code put in a library.
  21. Canardia

    Alles Gute

    Except when the guys restore a backup over a newer version which has not been backed up yet Before I would restore a backup, I would take a backup of the current version first.
  22. Canardia

    Alles Gute

    Why didn't they try on a test server first? You should never do anything in production, before you know what the problem is.
  23. Canardia

    Alles Gute

    It seems the backup still failed a bit, since not all new posts were restored. I wonder why you need to even touch or restore the database, as the PHP code should be completely seperate from the SQLite3 database. Also a professional restore should be never done per whole database, but rather write a PHP script which checks for individual records in the actual and backup and only fixes the differences.
  24. Canardia

    WITCHGATE

    It's hard to make good bumpmaps without the original high poly model, because else you only lose texture details and get that kind of slimy looking bumpmps.
  25. You know which files you used in your scene, when you create a new project folder for each of your games, and use only models from that project folder.
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