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Canardia

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Everything posted by Canardia

  1. As far I know LE is the engine with least programming needs. To get something working in an Editor, does't mean that you don't have to add some code to make it really work for the game, and then the coding usually gets huge. Unity supports only C#, which turns most real programmers away at the first sight. I don't really understand how a professional looking product could even consider to use C#. It's a Microsoft invention, and we all know everything what Microsoft has done is bad, except Windows XP, but that's probably because Windows 2000 was done by DEC and XP was just copied from it.
  2. The ambient light areas ruin the overall quality, while the scene quality is very good else. SSAO tries to fix the quality loss abit, but you could turn off SSAO completely when using spot and pointlights. I would rather use 0,0,0 ambient light, and use spot and pointlights to illuminate too dark areas. I've seen some small scenes with a few pointlights, and they look really good when placed right (if you remember the scene with the dead lizardman laying on a stone).
  3. Those are all ****, they don't have a graphics card which can even run Crysis 1.0. There's really no point to look for cheap computers, then it's better if you don't buy a computer at all, but rather spent the money on a good bottle of wine, or for new shoes for your girlfriend. A somewhat good computer costs at least $1000, and for laptops you have to pay twice the sum.
  4. Depends where you buy it, but I think you'll get the adapter and the graphics card for under $400.
  5. It will make it possible to add a real graphics card to your laptop, so you can run real games like Crysis, Crysis 2, games made with LE, and other high end stuff. However, since it lacks of a 2nd (=6-pin) power cable, you can only use mid-end graphics cards like 5670 or GT 240, as even my 8800 needs the 6-pin additional power cable.
  6. You can reuse it for any new laptop also, that divides the price by a factor.
  7. Using voxels you wouldn't need much math at all. Subtract and add any 2 or more voxel clouds, and then transform the result to polygons. It would make also 3D textures possible, which you can't do with conventional polygon based CSG.
  8. The biggest problem with your squares is the normal map. If you remove the normal map, then it looks fine also. But that doesn't fix the core problem that your diffuse, normal, and spec map was saved as compressed DDS. You should always use uncompressed DDS.
  9. Yes, if you want good quality, never use dds compression, it's totally horrible and creates those ugly squares, even with DXT5. When the texture is stretched, you don't have the squares, but then the accuracy gets horrible. I had that with a runway texture, so I had to use uncompressed DXT5. That's why LE should support PNG format, since then you can at least have it compressed on disk, and you could use GIMP also. Now I have to use Paint.NET to convert a DDS to PNG, then edit it with GIMP, and then convert it back to DDS with MakeDDS.exe.
  10. This is probably the cheapest external GPU adapter for laptops: http://www.bit-tech.net/hardware/laptops/2010/05/21/computex-2010-preview-msi/1
  11. The Editor scene will be usually good only for initial game scenes, since when you add some dynamic content to your scenes, you need to load/save the dynamically moved objects anyway. This happens already when you implement a simpe savegame/loadgame function. You can use Blender or 3D-Coat as terrain editor, since then you can also do 3D terrain sculpting, and you can place the terrain pieces in Editor. I hope LE3 will have a decent 3D terrain editor like Crysis or C4, since it really lacks behind in that part.
  12. I use 1 for oildrum also. 6 is too heavy as the player can't kick and shoot it to move it.
  13. Because all components are melted on the motherboard. In a tower PC you can just replace each component easily, usually without having to screw even one screw. That also makes tower PCs much cheaper than consoles and laptops, since you can only upgrade one component, and don't need to upgrade the whole computer each time.
  14. You can't upgrade laptops, you have to buy a tower PC or a new laptop each time you want to upgrade something.
  15. You don't need to remove anything in UU3D, just export without bones and vertex colors.
  16. You must keep all files in the same directory: fbx, png. A model is not only the mesh, but its also sound, physics, texture, material, AI, and much more: gmf, lua, dds, mat, ogg, ini, cfg, ....
  17. Your download link is missing the fbx file, which UU3D needs to read it in. You don't need the max/mat files though, it's only some undocumented binary garbage which only 3DSMax can read. UU3D can import and export materials just fine.
  18. Canardia

    binary heap

    http://www.cplusplus.com/reference/stl/priority_queue/
  19. Yes, but it needs to be explained in the Programming Forum.
  20. You need to add negative torque only if the speed of car is greater than some treshold. And of course you need to scale the negative torque also, so that you don't add a fixed value, but one which is aiming to the stop speed.
  21. The minimum lua is just 2 lines of code, you'll find it in most models. To have vegetation models, you need to name the gmf files starting with vegetation_.
  22. They are extenstions, like OpenGL has extensions! GameLib is basically full of extensions to LE, nothing else But I'm happy you found the missing piece in the documented Wiki. So nothing for me to fix.
  23. Basically any model can be called info_playerstart. It's just a placeholder. I'm a bit confused why people have problem with such simple things which are documented Maybe I need to make a single rar file which you can just extract and run, although then the learning effect will be zero by free will.
  24. Graphics card drivers are next on the list to get your PC up to date
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