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Canardia

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Everything posted by Canardia

  1. It really sounds like you don't have a model for the player in Editor, or it doesn't have a mass. But since your description is so vague, I think you need to post a minimized demo to show the problem.
  2. Yes, but what exactly does not work? Is it not moving, is it not compiling, or what? Make sure you have a body mass for your player also. Why are you creating the player, if it's already in the sbx file? You should need only one SetCurrentPlayer(). The Power Tutorial should work.
  3. OpenAL is NOT installed by default on any PC. You need to install it in about 99% cases seperately. Some games install it, but then it was installed seperately also, and not with the OS installation.
  4. Yes, but then again decals are only 2D. I think I would use 3D decals anyway. At least my 3D particle rain works fine, so 3D decals should be much less FPS intensive.
  5. Decals work also on mobile objects, in the Wiki it says you should parent them to the face.
  6. No, MP3 is bad for your ears, quality, bandwidth and harddrive space. There shall be OGG only.
  7. IE9 doesn't work with XP, so it's useless.
  8. It should work, I haven't noticed any problems with it. What exactly does not work?
  9. The only way to simulate air in Newton is to disable gravity for the model. After that you can simulate light and flying objects by adding forces to it in any wanted direction.
  10. Canardia

    dae2fbx

    You need to start it from a dos window, and give the .dae filename as parameter.
  11. Auto-retopology and multires voxels sounds really cool! I think I might buy this, as it's now with discount until October 16. ($235 vs $349), and it seems easier to use than Blender.
  12. I'm a programmer, and for me 3DWS and UU3D is a must to have, since using Blender takes ages to get anything done, especially when I only need placeholder and test models, and for my own projects the 3DWS models are more than good. And I'm not going to pay $5000 for 3DSMax or Maya, artists have to do that though. 3DWS is old, and hasn't gotten any updates since years, but it still is the only tool to create exterior and interior buildings easily and efficiently. Maybe with a little practice you could get a similar easyness with Blender, but I don't have time accept Blender's non-CSG orientation (it does nice boolean ops (much nicer than 3DSMax), but it's not meant to do that). 3DWS is just the tool which does exactly what I want, and I don't care how old it is, it's worth the money. You can even speed up your art creation time by creating a "draft" in 3DWS first, and then adding some details in Blender. Especially when creating huge building complexes this effect comes into play.
  13. Somehow you managed to upload all the files which you don't need to upload and forgot the files which you should upload, like the exe, sln, suo, vcproj, cpp. The exe alone would be enough, since then I can see if it works for me.
  14. Editor doesn't use engine.dll, although it uses the same engine code. Maybe you should post a demo of your problem.
  15. A light is Vec4, so probably your alpha value gets random values since you use a Vec3.
  16. I meant you have still a server, but the server logic is in the clients. The server itself is only forwarding messages.
  17. Update your graphics card drivers.
  18. Why don't you make a copy of the project where it works?
  19. LE doesn't use Newton's car, although I think it would be better. However, it seems to be possible also to use Bullet in LE, I'm playing around with that.
  20. The Scripts folder needs only to be in the current working dir, the dlls need to be in the exe dir or in the path, shaders.pak and other asset folders needs to be in the abstract path.
  21. Make also sure you have all the newest engine files, like shaders.pak, Models and Materials folders, Scripts folder, engine.dll.
  22. No, it doesn't affect the car behavior, it only adds more realistic collisions for the wheels when you collide with other loose objects. You can adjust some car behaviors with the spring dampening settings.
  23. Did you set EntityType() and mass for the wheels? And Collisions() for the wheels to collide with other stuff.
  24. You don't need mScene, as it's already part of mGame. And you don't need mBuffer either.
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