Jump to content

dennis

Members
  • Posts

    469
  • Joined

  • Last visited

Everything posted by dennis

  1. okay thanks, I use it for models too, but since it's a corridor. you can see it as part of the scene
  2. what am I doing wrong then? or more easy to ask. how to do it the right way?
  3. I already did that but it doesn't work. it gives the same effect, that is the whole problem
  4. Hello all, I have a problem with a texture scale, in my AC3D editor all the textures are correct in size. but when I export them to obj and convert them to .GMF and view in the model viewer, the textures won't match anymore. and are the wrong scale. I attached a screenshot. of what I mean. also, when everything is working fine I will share this corridor with different textures. ps. sorry for my English, needed to do fast because of a important meeting cheers
  5. Haha I know what you mean was just kidding but I can have enough time, by give myself less sleep and such
  6. thanks that's very supporting of you I just turned 18, and I don't even have time to sleep XD
  7. I know, the transition isn't that hard. but it need some time, and the problem is, I don't have much of that high valuable stuff with all the exams I have till march 2012 and I need to hold my good athletic shape off-course. (can't believe I'd said that ) but yeah, the army thanks for your tips Cheers
  8. the problem is I'm new to LUA but I'm such a great technical engineer, so my ideas are there. but need to code it. I'm a VB.net expert. but want to work with LUA. Cheers!
  9. thanks but the problem is, there isn't a solution yet. but will find my way through. if you got me some tips and tricks to get fast more familiar to this all (with lua) they are welcome
  10. okay thanks, and what about the pre-loading? such as a normal loading screen?
  11. When I load my scene, it just loads fine and such... but it takes a terrible time (it's too big) so I thought, maybe place a cutscene before the game start... but now I can make the cutscene and such. but How will be be able to: Show the cutscene background load all the files (simply by use Loadmaterial and Loadscene ...) then hide the cutscene when it's done. How can I do this? can you give me a shot in the right direction?
  12. thanks pixel can you help me with one more thing?
  13. it would be for multiplayer. so you can see the enemy walking. instead of a walking weapon
  14. Hello all, when I start up my game, it will load the camera and weapon and such. but how can I give it a real character mesh / model? it still has to be a FPS withou 3rd person cam. My script is attached in this post, (modified leadwerks fps player controller) fpscontroller_function_version.lua my load scene script is attached here too. start.lua Cheers!
  15. Hello all, When I load my scene, it just loads fine and such... but it takes a terrible time (it's too big) so I thought, maybe place a cutscene before the game start... but now I can make the cutscene and such. but How will be be able to: Show the cutscene background load all the files (simply by use Loadmaterial and Loadscene ...) then hide the cutscene when it's done. How can I do this? Regards.
  16. dennis

    GMFConverter

    every time when I use this, my models won't load up in the engine nor model viewer. I use 2.5 and it gives a: exception_acces_violation. what does that mean? Cheers!
  17. Where to get it or how to get it? awesome 5*****
  18. I have like 15 model packs from them, but the problem is the size. I don't know how to change it.
  19. dennis

    WITCHGATE

    maybe a shot in the right direction. but pixplant is the perfect program to make bumpmap, diffuse maps. and such. all in the same program, by simply changing some sliders. I use it very often. it rocks !
  20. Hey beligsche man, hier een nederlander. ik hoop niet dat je een frans talige belg bent want dan heb je hier nog niets aan. als eerst, wat bedoel je? en als 2de als je een scene wil spelen als een "standalone game" moet je toch echt de Loadscene() command gebruiken. misschien is het handiger dat jij, je vraag anders formuleert zodat we het kunnen begrijpen envertalen
  21. really is that for leadwerks 3D or just leadwerks 2.5? because that would just be awesome
  22. Why does everyone stops replying when it turns on this subject? always those vague awnsers. can someone just don't give a solution for this... emailed josh about this several weeks ago but even after that he didn't replied. he said something about rebuilding the engine, but the question is how to do that ? Cheers
  23. Hello all, I have some questions about importing fps creator model packs into leadwerks engine. 1) how can I do this ? 2) is this even possible ? (without using an extended tool) thanks in common Cheers!
×
×
  • Create New...