Hei I have rigged my character and made a little testanimation.In one file is the character, rigged with joints but no animations and a second file are only the animated joints.
When I load the animation with LoadAnimation to the mesh it doesn't work.
I also downloaded the Soldier from the Asset store and it doesn't work too.
Maybe you can tell me where the problem is...
TModel base = LoadModel("abstract::soldier.gmf");
PositionEntity(base,Vec3(0,0,2));
int seq = LoadAnimation(base,"abstract::idle.gmf");
// Spin cube until user hits Escape
while( !KeyHit() && !AppTerminate() )
{
if( !AppSuspended() )
{
Animate(base,AppTime()/100.0f,1.0f,seq);
UpdateFramework();
RenderFramework();
Flip( 0 );
}
}