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smashthewindow

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  1. I'm not sure if I'm allowed to post LE2 questions here, but since I can't find anywhere else to post it I'm just posting it here. I'm trying to figure out a way I can know when a mesh or entity is being drawn on screen. (Visible to camera). Does anyone know how I might be able to do that?
  2. Sorry to be asking if this question has been already asked but will there be GUI support? I've been waiting for LE3 for a long time for mobile deployment (have been working on small side projects until now), but working on those games made me realize what a pain it is to write your own GUI.
  3. Porting a puzzle game to LE3D, creating new maps for deployment (the new CSG editor is going to come in extremely handy here.)
  4. I have no problem with the Newton's gravity, I'm not making an flight simulation game. I'm asking whether the controller entity is rotatable.
  5. Watching this video just gave me a great idea I want to prototype: I was thinking if it was possible to change the orientation of the character entity in Leadwerks. Another solution is to just change the orientation of everything else other than the player, but I want to consider all my options before doing something stupid. Any help on this?
  6. Dr. Lyngell actually wrote a paper on voxels (I'm not sure if I should link it though) that has very reasonable performance hits.
  7. Well I presume they're pretty slow on most implementations. I like the idea though.
  8. Hi, This isn't directly related to Leadwerks but I guess someone can help me out here. I'm looking for a function that returns files under a directory on Windows. (It doesn't have to be cross-platform.) So for example, an ideal example would be something like: vector<string> get_files_in_dir( string directory ); I'm fine with Win32 API functions but I'm trying to avoid using boost. Can anyone help me out here?
  9. Can't believe I missed out on that one... I never used terrain in my games before.
  10. I don't think "cutting" holes are possible hsing the traditional height-map method in Leadwerks.
  11. I'm pretty sure the configuration are exaggerated to emphasize the engine's features.
  12. Is this library open-source? (and is it released? already in Rig of Rods or is this a new engine they recently started to work on?) If it is, I might consider trying to port it to Leadwerks.
  13. Maybe for texture conversion, but you can't be serious about creating advanced textures with it... I've seen it and it's more like a Microsoft Paint with plugins.
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