Check out the link I posted above. (Sorry, I think forum upgraded to only allow videos in the "Videos" section.)
Right now, I'm using the code below to move the floor(Which is nothing but a small box made in Blender):
[/size]
[size=4]LE::TVec3 vel = LE::CalcBodyVelocity( platform, destination ) / timeInterval;[/size]
[size=4]LE::SetBodyVelocity( moveTarget, vel );[/size]
[size=4]LE::TVec3 omega = LE::CalcBodyOmega( platform, LE::Vec3(0) ) * 100.0f;[/size]
[size=4]LE::SetBodyOmega( platform, omega );[/size][size=4]
As you see in the video, the character just slides off the moving floor (even on ridiculous high frictions.).
Can I get some advice on how someone would create an elevator?
I've been able to get past this for Round & Round by just making the elevator part a cutscene when the ball gets on it, but I won't be able to do the same for a game I'm prototyping.
Thanks for reading.