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Yue

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Everything posted by Yue

  1. What happens is that for some reason if I do that the image is behind the GUI buttons and panels:
  2. I want to set a custom image for the mouse pointer with the GUI system in Leadwerks. Any suggestions?
  3. The collision for both player and npc characters is characterized by a cylinder covering the model space. In my case I assign rigid bodies to the bones when I activate the ragdoll effect.
  4. Yue

    Geometry

    The most complicated thing about this is that I am not a shader programmer, and I have to deal with making all possible configurations look correct, but I can't get it right. I guess all this would have to go in a single shader, but no way, I'm just testing. But you have done a great job.
  5. Yue

    Geometry

    This is beautiful. I have always thought that a game is made based on the talent of many people. Thank you for your work.
  6. Hello, does anyone know if there is a shader to create dynamic clouds in Leadwers?
  7. Yue

    My GUI on Leadwerks

    This is a simple demo of a GUI system in Leadwerks, real time resolution change, switching from full screen to Windows window mode. The real headache was to implement the effects tab section, as I would have to delete the camera shaders and the most practical thing to do is to remove the window and load from a configuration file those Bloom, DOF, etc. settings. I guess that's as professional as I can get in a gui, and surely it can be improved a lot more. I would like to know if it works well, so I appreciate to test this executable. Translated with www.DeepL.com/Translator (free version) 1375504952_TestGUI.rar
  8. The solution to this, is that the DOF effect will interfere with the value of the distance shader variables if I have this at a value of zero. camera:SetMultisampleMode(0)
  9. I have a problem, and that is that the Shader only works in the editor, I have configured the camera to show the Shader effects, but for some reason it doesn't work. Any suggestions?
  10. The height map is only the definition of a representative terrain grid. If the height map is of a single color, black, the terrain is created flat with a certain number of polygons that are not usually many compared to a height map that presents different slopes in a terrain.
  11. But in the editor they do not tremble, I think it has to do with the e occlusion system which can be deactivated.
  12. Does SetTessellationQuality work, if so, which data types does the parameter receive?
  13. Yue

    Ultra Engine Client App

    The world is the way it is, nothing is free even if they want to convince you of that. The business model implies that a good product receives updates in exchange for money. Money motivates the developer, and it is the only way to motivate him because nobody is going to do things for free.
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