Yes, in the editor it works correctly, before if I had the zip file in the root directory of the project it did not load the editor. By clicking on the zip file I have access to the content of the Ultra.zip file.
The editor loads already in the lua script project even if the zip file is in the root directory, and the console confirms that the zip file is loaded, both in Ultra Engine Pro and Ultra Engine Lua.
here with the same problem in C++, the c++ test file has no key to encrypt it.
Edit: I put the zip file in the root directory of the project and the editor does not load. 0.97
I have now tested in beta version 0.97 but I still have the same challenge. Testing in Lua.
Here File Zip Created with ZZip.
Ultra.zip
later I do a test with C++
Is there any way that I can have access to a test of Ultra Engine Pro - Question for a few days, the goal would be to be able to make a report from my machine about the problem with AES encrypted files.
I confirm that in previous versions of leadwerks it is possible to load a zip file, current version backwards 0.9.1.
The zip file does not interfere with the loading of the editor if it is in the root directory of the game.
From the Lua script it does load the file without problems and does not close abruptly.