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Yue

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Everything posted by Yue

  1. Yes, in the editor it works correctly, before if I had the zip file in the root directory of the project it did not load the editor. By clicking on the zip file I have access to the content of the Ultra.zip file.
  2. In the code in both C++ and Lua, it still does not work, it keeps returning an error.
  3. The editor loads already in the lua script project even if the zip file is in the root directory, and the console confirms that the zip file is loaded, both in Ultra Engine Pro and Ultra Engine Lua.
  4. Great, it loads the map editor, even if the zip file is in the root directory.
  5. I can't understand why it doesn't work, I just put a zip file in the project directory and the editor doesn't load.
  6. C:\Users\Yue\Documents\Ultra Engine\Projects\CPPTest
  7. I can apply if you wish, in Colombian pesos it would be very economical for you and for me equally beneficial.
  8. here with the same problem in C++, the c++ test file has no key to encrypt it. Edit: I put the zip file in the root directory of the project and the editor does not load. 0.97
  9. I have now tested in beta version 0.97 but I still have the same challenge. Testing in Lua. Here File Zip Created with ZZip. Ultra.zip later I do a test with C++
  10. In visual studio 2022 I have the same return in the console.
  11. Say “Unable to open the Utra Engine.h source file.
  12. it doesn't seem to freeze anymore, it's great, I've tested it for about 20 minutes and it's going well.
  13. Is there any way that I can have access to a test of Ultra Engine Pro - Question for a few days, the goal would be to be able to make a report from my machine about the problem with AES encrypted files.
  14. Yes, not run editor, sonly screen splash and close.
  15. Just tap the UltreEngine icon on the taskbar, the editor is minimized and then maximized and it works.
  16. This has been happening since several updates ago, I didn't have time to report it.
  17. The solution is to tap the taskbar on the editor icon in steam, and the problem is solved.
  18. I confirm that in previous versions of leadwerks it is possible to load a zip file, current version backwards 0.9.1. The zip file does not interfere with the loading of the editor if it is in the root directory of the game. From the Lua script it does load the file without problems and does not close abruptly.
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