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Yue

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Everything posted by Yue

  1. The particle system has something strange about it, the particles do not rotate in the direction of the chamber.
  2. He left adolescence very quickly to better accommodate the character's controller. This meant making his head and hands smaller.
  3. Yue

    Player Crouch

    Player Crouch.mp4
  4. Thanks, I've managed to get my own script here. Always something new to learn from more advanced users like you. Thank you very much. function this:ZoomCamera() self.w = self.window:GetMousePosition().z if self.w ~= self.sW then if self.w > 0 then self.pC = self.pC -1 if self.pC < -10 then self.pC = -10 end end if self.w < 1 then self.pC = self.pC +1 if self.pC > 0 then self.pC = 0 end end self.w = self.window:FlushMouse() end self.pivotCamera:SetPosition(0,0,self.pC-3,false) end
  5. Yue

    Some Changes...

    Looking forward to the new name, I'm sure it'll be as big as everything you do. Regarding the new approach, looking forward to seeing you at work, the world spins very fast and this technology changes very fast. In the end everything will always be beneficial for both you and the users.
  6. Yue

    Some Changes...

    The translator doesn't help much, a new name for the engine?
  7. Yue

    Some Changes...

    I wish you the best success in your Turbo Engine project.
  8. This is the closest, but it turns out that if you continued to turn the wheel of the mouse when you reach the limit, continues to gain value, then when I want to go forward it takes quite some time, because the value of the wheel continues to increase beyond the limit established with Clamp. self.pivotCamera:SetPosition(0,0,Math:Clamp(self.sWheel,0,10),false )
  9. function this:ZoomCamera() self.wheel = self.window:GetMousePosition().z if self.wheel ~= self.sWheel then self.sWheel = self.window:GetMousePosition().z end self.pivotCamera:SetPosition(0,0,self.sWheel,false ) end I only have this, I've tried several things with Clamp, but it doesn't work. Sometimes it jumps and stays in some limit, and doesn't come back.
  10. Where does Mouse.back come from? Nor the MouseWheel?? although the editor highlights it in blue. I can't find any documentation
  11. Thanks for the information, but that doesn't have an example. I can deduce that it sets a number as a minimum and a maximum, but I have no idea how to implement it, the translator does not help much without an example.
  12. self.GetWheelMouse = self.window:GetMousePosition().z if self.GetWheelMouse ~= self.sWheel then self.sWheel = self.window:GetMousePosition().z -3.0 self.pivotCamera:SetPosition(0,0,self.sWheel,false ) end I'm trying to implement a limit by zooming the camera in and out with the mouse wheel, but my logic doesn't work. Any suggestions? TEMP 2019-10-23 11-27-18.mp4
  13. I'm just waiting for a friendly command like MoveToPoint... I'll have insomnia tonight.
  14. How can I move an entity to a specific point?. I have a camera that is positioned at the point of collision of a beam in a third person camera. The idea is that after the collision it returns to the pivot of the camera, but I want it not to do it quickly but slowly, until it reaches the position of that pivot. Any suggestions?
  15. I can't find access in the site menu to get to the projects.
  16. Yue

    One more try? ;(

    Animations test. Animations.mp4
  17. Yue

    One more try? ;(

    Character controller.mp4
  18. Is there an option to use Code Blocks in windows to program in c++?
  19. I can't carry a mesh in Leadwerks. Bot.fbx
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