Reading a book, on how to make idies games, mentions that the biggest failure is that motivation fades, and it is due to several factors.
A very big project: At this time most people come from playing AAA games, this implies that the project covers a lot and instead of creating things this is in a learning process so the project ends up stopped, in the garbage.
Then it says that people who have grown up with games from the 50's, 60's, have greater ease in creating a game, and that's where I get to understand why I'm not passionate about 2D games. I didn't grow up at that time.
So he says, make a very small game, simple, unless you have enough money to invest, not only in powerful engine, but in human talent.
This is where I get stuck, I've been through a great learning process, but there's always something new to learn, the problem is that this has no end, so doing something simple is the key.
Do you have any suggestions, they are welcome.
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