Jump to content

Yue

Members
  • Posts

    2,449
  • Joined

  • Last visited

Everything posted by Yue

  1. How can I remove that border?
  2. Yes, thank you very much, it was fixed with the second image, but I still have this tin. Thank you for the patience. That of being looking for nice skybox on the internet, has the problem that are downloaded in jpg format.
  3. This continues to have drawbacks, if the texture is very small you see that fissure.
  4. Trying to understand the Leadwerks GUI. The edge should be that way? I would expect it to be with the corners a little rounded. This is what I have written. local gui = nil local base = nil local context = nil function Script:Start() hudPlayer = Texture:Load("Hud/PawnHud.tex") hudSad = Texture:Load("Hud/Sad.tex") font = Font:Load("Fonts/space age.ttf", 12) context = Context:GetCurrent() context:SetFont(font) gui = GUI:Create(context) base = gui:GetBase() panel = Widget:Panel(gui:GetBase():GetClientSize().x/2-150,gui:GetBase():GetClientSize().y/2+150,300,100,gui:GetBase()) panel:SetAlignment(0,0,0,0) panel:SetFloat("radius",30) panel:SetBool("border",true) Widget:Label("Do you want to",panel:GetClientSize().x/2-100,20,300,20,panel) Widget:Label("try again?",panel:GetClientSize().x/2-65,40,300,200,panel) btnYes = Widget:Button("OK",panel:GetClientSize().x/2-2-110,panel:GetClientSize().y-26-4,100,26,panel) btnNo = Widget:Button("Cancel",panel:GetClientSize().x/2+18,panel:GetClientSize().y-26-4,100,26,panel) btnYes:SetStyle(BUTTON_OK) btnNo:SetStyle(BUTTON_CANCEL) gui:Hide() end
  5. local gui = GUI:Create(lienzo) local base = gui:GetBase() local button = Widget:Button("Push",20,20,76,26,gui:GetBase()) button.SetColor(Vec4(1,0,0,1)) -- No Work!
  6. Prueba.mp4 It seems to go up very little, and stops at certain times, when I interact with the boxes it goes up more.
  7. Yue

    Pawn

    No is Airoman!!
  8. I'm not a template lover, I usually delete all of Main's content, and try to start from scratch, I think that helps me to have the possible control over the application.
  9. Yue

    Pawn

    That's it for today, the player runs out of power. It's time to think of a simple GUI. Energy Zero.mp4
  10. Yue

    Pawn

    Animation Energy Zero
  11. Yue

    Pawn

    Gray Screen Energy Low. Gray Screen Energy Low.mp4
  12. Ok, I already have it, however I don't know how to delete it, I have an option to delete all of them and not one specif
  13. The idea is that when my character runs out of energy add a grayscale shader. In the editor I know how but I need through scripts. I appreciate an example, because what I have doesn't work for me. function Script:Start() local shader = Shader:Load("Shaders/PostProcess/grayscale.shader") self.entity:AddPostEffect(shader ) end
  14. Yue

    Pawn

    Yes, I have many ideas, initially the batteries have a period of duration, and this can increase depending on the battery. At this point I'm exploring different game possibilities, ranging from online players under a timer accumulating boxes, to the most reasonable would be to solve puzzles, open doors, encrypt data, challenges that will go up the difficulty. I don't have any experience in making a game, but I think something simple will be enough. Translated with www.DeepL.com/Translator
  15. Yue

    Pawn

    Energy hud test. You spend more energy if the character runs, you spend less energy if you walk, thanks to its great mechanism of software that is in perfect condition, does not spend anything when it is in a quiet state, jumps or kicks, its chips are intact to the environment. ? By the way, the other sky came back, thanks to Josh. The next step is that something happens when the power goes out, a message on the screen, and possibly the screen in black and white. In addition an animation of exhausted battery. Prueba Hud Energy.mp4
  16. Yue

    Pawn

    I can't create other skies so I left the one that's by default, because I have fissures in skybox.
  17. Yue

    Pawn

    Animation Walk / Box fragMOTION - C__Users_Yue_Downloads_91663_Abandoned_Robot_Abandoned Robot.ugh 10_04_2019 10_05_08.mp4
  18. Confirmed, it's the same here, I think this is already 4.7 Beta.
  19. Yue

    Pawn

    Kicking a box Pawn _ Alpha _ 0.0 09_04_2019 21_50_20.mp4 Nothing's perfect, but this is just a game. We don't have flying boxes anymore!
  20. There is a command to recover if an animation has reached the end of it, or in case you know in which frame the animation goes.
  21. Yue

    Pawn

    Walk and Run on game. Walk and Run on Game.mp4
×
×
  • Create New...