Jump to content

Yue

Members
  • Posts

    2,449
  • Joined

  • Last visited

Everything posted by Yue

  1. kuznec2NotBones.fbx Here's the mesh without bones. It loads well in leadwerks, although it is very small and it is necessary to increase the size to make it visible.
  2. I have discovered something, for what it's worth, the model as such without bones if it is exported to Leadwerks without problem, then the problem is when the bones are assigned to the mesh and the converter is blocked.
  3. The model can be loaded correctly in Blender, however I do not understand why it does not work.
  4. I'm using Fragmotion, when I try to import it directly with the tool in leadwerks, the program stops working. If I try this with the old tool, which is in the same directory, if it works correctly.
  5. How did you fix it? I have to put animations here but it doesn't work for me to import it into leadwerks.
  6. self.meshCloting:SetPosition( self.player.GetPosition()) self.meshCloting:SetRotation( self.player.GetRotation()) ???
  7. A small request, I would like a search box, or the best method to find brushes or entities.
  8. Yue

    Pawn

    If I think the same, I'm just trying different options, I think it will be orange but without the clouds.
  9. I'm going to try to describe the discovery made. My character kicks and carries boxes, the process of carrying implies that I remove the shape at the time of picking up the box, then takes his box on his head to another place, when he throws his box to the ground, the shape is created again and is assigned to the box. The error happens with the initial box created in the editor, where the box floats if the player is on top of it, however when throwing the box and creating the new shape that is assigned to that box, the error does not happen. Translated with www.DeepL.com/Translator
  10. Something to add, it happens the same with my character, but the strange thing is that if I have activated the mesh vision for the purification of physics, it doesn't happen.
  11. Yue

    Pawn

    Any suggestion is welcome. It's not that I have a lot of experience and I base it on what I've seen in games, but again I accept any suggestions for improvement.
  12. Yue

    Pawn

    A tiny improvement, does the hud look like a battery?
  13. Yue

    Pawn

    Simple hud energy
  14. Ok, Thanks You. context:DrawImage(hudPlayer,context:GetWidth()-128-15,context:GetHeight()-128,128,128)
  15. I'm trying to find the coordinates of the center of the screen to position an image on the lower right side, but this doesn't seem to work, starting with the image not being in the middle of the screen with the following code. context:DrawImage(hudPlayer, context:GetWidth()/2,context:GetHeight()/2,128,128) Any suggestions?
  16. Yue

    Pawn

    I've been thinking about your power indicator being your eyes. And I think I can get its surface and change its color, it's on that target. Prototype of carrying a box, today I have the brain working at 70%, is in the best days, I suppose that is the age, but it is that Leadwerks makes everything very easy and wonderful when you get to understand their way of working. Test Transport Box.mp4
  17. I have tested the model, but you need the texture of it for the moment to export it to leadwerks, create the material and automatically be assigned to the model.
  18. If it seems to work, I in full screen mode press the print key and I can capture the screen. But I'm pretty sure there was a time when that happened, and I don't have the slightest idea that
×
×
  • Create New...