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Yue

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Everything posted by Yue

  1. Yue

    Mars

    I was thinking if I don't make a game with Leadwerks that's so easy, I'll never do it.
  2. Yue

    Mars

    Lighting finished
  3. Yue

    Mars

    Finish Terrain
  4. Yue

    Mars

    What I have thought to do is to take out the map of heights of the diserto of atacama in chile where the Nasa makes its tests. It is said to be the closest place to Mars on earth. https://terrain.party/
  5. There is a step-by-step GUI tutorial in leadwerks? The only source I have is the code and I still can't fully understand how this goes. It seems that the buttons are created based on scripts, what I need is something very simple to understand this.
  6. I wish you the best of luck in the project, and don't forget the users of LE 4, we are always waiting for an update or two.
  7. I know, I've been struggling with the problem of the screen for a long time, I just want to say that if it only happens to me it's not a problem, in this case the models have been solved because you need to install the Visual Redistributable c+++ 2012. But no one has any idea what's going on, especially the one developing the program. The beta version has changes in the exporter that needs Redistributable libraries, but I suppose the good thing is that it has been fixed and since windows 10 the exporter is working correctly from the map editor. Translated with www.DeepL.com/Translator
  8. Solved, It makes me sad, when someone doesn't tell me what's going on and I have to learn by force. Fixed the problem by installing C+++ Distributable 2012. https://www.microsoft.com/es-es/download/details.aspx?id=30679
  9. This is interesting, I have in the beta version two converter files for fbx to mdl models, one version is the old version and the other is the new one. The point is that the new one doesn't work, but when I try to run it from the desktop it tells me that a dll is missing. Logically I think the new exporter is the heaviest and has the highest number in the version.
  10. I tell you the following, in the leadwerks root directory there is a folder called "tools", in that folder I found the executable that converts fbx models to mdl. What I did was put that executable on the desktop, and dragging a fbx model over that executable and the conversion worked fine. But if I try to do that inside the same directory it doesn't work. fbx2mdl_.exe
  11. Another thing I would like to know if you can export this model in your beta version, since I can't do it here, it's just a box in fbx format. Caja.rar
  12. The only way that works correctly is to pass to 100% the scale in windows, however if I put for example in 125 the error is seen and some functions screen resolutions are not recognized in full screen. This is not really a problem for me, in the end I will never make a commercial video game to sell it, I think the problem is for those who market their game and the user of it, reports this problem.
  13. I don't know what to think anymore, I can't find a solution to that. By the way, are you using the Beta version? I can't upload fbx models to Leadwerks in the beta version.
  14. 3) Yes, you pay for a unique license and the rest depends on your creativity and capabilities.
  15. Yue

    AAA ?

    The tool has the ability to do all that, but it takes the skill of the tool user. It's usually time to buy talent from third parties for a great texture, a striking model, a spectacular sound. Since Leadwerks has the capacity, it's just a matter of investing in money, time and genius.
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