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Yue

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Everything posted by Yue

  1. I don't know if it's 4k, I guess you can tell by the maximum resolution of the monitor. The only thing I can think of is to do a test with another video game engine that uses OpenGL and see the results, so we can rule out a local error.
  2. I have the problem, but I had to set the scale to 100% and move the scale of the gpu screen. It's something to do with high-resolution monitors. The test project works well at the top of the screen resolution but if I start to lower the resolution I see the following.
  3. Now the collider in my chassis has a son, originally named Mesh1, that didn't come out before.
  4. //Load any zip files in main directory Leadwerks::Directory* dir = Leadwerks::FileSystem::LoadDir("."); if (dir) { for (int i=0; i<dir->files.size(); i++) { std::string file = dir->files[i]; std::string ext = Leadwerks::String::Lower(Leadwerks::FileSystem::ExtractExt(file)); if (ext=="zip" || ext=="pak" || ext == "iso" || ext=="dll" || ext=="lib" ) { Leadwerks::Package::Load(file,"pass"); } } delete dir; }
  5. I understand your point of view, but I don't even rock start games so much their efforts to encrypt their game resources, in the end many end up extracting those models for the benefit of the same game ("Modify") and this is allowed for the same users to make modifications to the same game, but this implies if our game becomes famous.
  6. But let's face it, who cares about our assets? this happens, it's because our game is really famous, and in the end it would be good for you to modify it, okay?, as this system is fine, in the end I'll settle for changing the zip extension to pak, data, dll etc.
  7. Any suggestions?, I can't compile.
  8. It's that part of the problem is Windows 10 and part of Leadwerks, if you download to Leadwerks 4.3 the problem does not happen. Something happened from version 4.3 onwards. At least I feel confident that this will happen to another user, and there are at least two of us who can make noise in this area.
  9. Try to go down from 100% to 75% or 50%, my current screen is 21 inches and my theory is that if it's too big the screen has to go down a little bit more.
  10. In the Mian.lua script I have the following. window=Window:Create(title,0,0,0,1024,768,Window.Fullscreen + Window.Center)
  11. I'll try to emulate the mistake again. And I'll show you the results.... All I did was increase from 100% on windows to 125%.
  12. Look at the nvida options under "Adjust the size and position of the desktop".
  13. Hi, one of the things that fixed the problem in Windows was updating windows. And move all the possible settings of the nvida panel, especially the screen scale, although I'm more inclined to think about Windows updates. Something that should be understood is that in the Main file, it is configured that when the game is launched from the Leadwerks editor, it always goes to window mode in windows, if on the contrary the problem persists when running the distribution of the program I would try as I mentioned before to update windows or look at the settings of the graphics card. Translated with www.DeepL.com/Translator
  14. Once I've thought about the shovel, with what I've learned so far with the joints, it doesn't seem to be so complicated.
  15. Finish Sytem Car on Leadwwerks 4.5
  16. The following diagram shows how I have implemented the chassis, and the movement of the tire but I have no idea how to put in an additional pivot for the steering. sdf
  17. When I take a screenshot with the print key in full screen mode, what happens is strange, i.e. the capture it makes does not coincide with the exact moment of what happens in the scene. When I made this capture the vehicle was in another position on the stage, however the capture is like when the level starts. The same happens when changing the screen resolution, for a moment the vehicle is suspended and then returns to the current position where the resolution change was made. Any suggestions?
  18. I have no idea what they're talking about, but I suppose it would be great to have features that allow us to do that without really understanding how it's done behind the scenes.
  19. "Error: Failed to load model "C:/Users/Yue/Documents/Leadwerks/Projects/Montacargas/Modelos/caja.mdl" Message Debug info. Model Box. caja.fbx
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