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Yue

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Everything posted by Yue

  1. I can't upgrade to 4.5 LE, I remove the old LE installation and install it again from steam, but the same 4.4 professional edition remains. Any suggestions?
  2. Hi, I don't charge the engine, I only get to see a brown window with a message:"Preparing to start the Leadwerks engine", then it closes and doesn't enter the editor or anything.
  3. I have manually installed Microsoft Visual C++ Redistributable for Visual Studio 2017, but it still doesn't work. https://go.microsoft.com/fwlink/?LinkId=746572
  4. No, I have installed leadwerks engine again, without any previous project.
  5. Hi, I went to steam directory and launched leadwerks executable, it asks me for a library called msvcr100. dll. Any suggestions?
  6. Hello, I have a problem here, I try to open leadwerks a small window pops up that says:"Preparing to start Leadwerks engine", it closes and does not load the development environment. Any suggestions?.
  7. Changing shadow quality from the menu does not work properly. When I do it, the scene gets dark.
  8. Okay, I'll wait for version 4.5 :). On the tires, I don't know if it's the right way to implement it, what I do is this. I put on the scene the chassis, and then each tire where it belongs, then I assign the script to the chassis. When this is done it is not displayed for fractions of a second that the tires run into place when the game is released. If the rims are this far apart as shown in the picture, you can see that the tyres run to the chassis position, but it is usually very fast. I guess it's not a mistake, just to put the vehicle on the scene with their respective tires in place. Kind regards.
  9. I'm using winrar, I tried the download here and download it correctly.
  10. Ok, here Download Sample. https://www.dropbox.com/sh/qpaxiitgxkobsll/AAAEw_jyKTFh7roJ0M0zfthDa?dl=0
  11. Ok I'm going to upload a file from my example in Lua script. Just give me a moment.
  12. I'm thinking about the center of gravity mass of the vehicle, is there any way to modify that center? it looks like it's moving forward towards the engine of a normal car.
  13. Okay, he's already attracted by the force of gravity, but it's exactly as you see in the picture. Something unrealistic.
  14. There's something strange going on here. When I put a polymesh the force of gravity does not attract it even though it has 2000 mass. If I put another body type, if it's attracted to gravity. Something strange is that it only happens in the rear of the vehicle in the front if it goes downwards, without any problem, gives the impression that automatically the center of gravity is in the front, and I don't know how to change that point of gravity to my needs.
  15. This defect can be corrected, the vehicle does not fall while in this position.
  16. It wasn't working, so after testing I increased the mass of the tires and it's working. Another question, how do I establish the car's center of mass?
  17. Hello, now what happens is that I have the vehicle that rebounds a lot, any suggestions? local damper = 10 local spring = 100 local dist = 0.001 montaCarga:AddTire( -ejePos, -ejeAlt, posZ, 10, radio, ancho, false, damper, spring, dist) montaCarga:AddTire( ejePos, -ejeAlt, posZ, 10, radio, ancho, false, damper, spring, dist) montaCarga:AddTire( -ejePos, -ejeAlt, -posZ+0.3, 10, radio, ancho,false, damper, spring, dist) montaCarga:AddTire( ejePos, -ejeAlt, -posZ+0.3, 10, radio, ancho,false, damper, spring, dist)
  18. Okay, if that's it, I don't have it so close to the tires on the elevator. However, the elevator does not collide with any target in front of it, so if I put mass 10 in the elevator, it breaks away from the chassis. shovel I'm using self. shovel: SetParent (self. chassis) In the same way, I don't see the feasibility of raising and lowering the shovel so that for example I can lift a pallet with boxes on top of it. Kind regards.
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