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Yue

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Everything posted by Yue

  1. Hello, it will be in first person, but not shooting, and in third person when you access a vehicle. New video, final rocks for terrain on Mars.
  2. Ok, no problem, The process is automatic, and can not be changed. According to the controller that measures more or less 1 meter with 85 centimeters, the data of step height is already defined and no access to the change to be customized. Now the problem is that rocks are created with the terrain painting system, and the model has different options of collision system, so the one option of collision compatilbe with step height is the collision type box. And that's when you climb the rocks without problem. Step Height Documentation.
  3. I need to change the value of step height, so that my player can pass over small rocks without problem. I'm using the character controller
  4. https://www.leadwerks.com/learn?page=API-Reference_Object_Source_SetPitch
  5. Ok, no problem, here working whit SetPicth.
  6. Thanks You. self.entity:SetFogColor(0.941, 0.756, 0.537, 1 )
  7. I want to know if there is any command to accelerate a sound and to listen faster. What happens is that I have a player who walks and runs, the sound of walking needs to accelerate it to look good with the player's running movement. Any suggestions?
  8. Yes, attach script file to camera.
  9. What am I doing wrong? self.entity:SetFogMode(true) Perfect, Fogo color White. Error on self.entity:SetFogColor( 0, 0, 0 )
  10. Character Controller.
  11. According to your experience, you can squat the character with SetInput ?. Try to make a character with RigiBody, but it does not look very nice to say, it is unreal, to handle forces and speeds.
  12. Thanks You. Where info controller from rigid body??
  13. I need to bend the player to go through that hole in the wall. Any suggestions?
  14. I need to know when a sound is running, paused, stopped and able to evaluate events according to those results.
  15. Ok, no problem here. I'm crazy about this. xD. working perfect.
  16. Yes, Jugador = Player.
  17. What am I doing wrong?
  18. I think, what is great is that you teach us to make that script.
  19. In a medieval film I saw that a subject is locked in a dungeon. Inside it was armor of soldiers. What he did was take a suit of armor, tie it to a sheet and throw it out the window, which was hanging from the tower. Then he began to shout that they would help him, the people and the soldiers thought that it was the prisoner who wanted to escape through the window of the tower and became entangled. But in reality he was behind the door shouting, so the solados arrived opened the door they stood by the window of the tower and the man escaped when crossing the door.
  20. The guard is asleep near the bars of the cell door. You take a stick and try to take the keys from your waist without waking him.
  21. Script.Camara = nil --entity "Entidad" local camerarotation = Vec3() local velocidad = 0.0 local salto = 0 --local camara = nil function Script:Start() self.Camara:SetParent(self.entity,true) -- Return nil
  22. @St0nedas Info Google : Copyrighted content found in your video. The claimant allows you to use your content in the YouTube video, but ads may appear. REPRODUCTION RESTRICTIONS : No restriction
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