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Yue

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Everything posted by Yue

  1. This No work on 4.4. window=Window:Create("app test full screen 4.4",0,0,800,600,Window.FullScreen) Result:
  2. Hello, you mean I did not start the GUI system in version 4.4, will it work correctly Full Screen?
  3. Hello, version 4.4 does not work correctly in full screen mode. So I've returned to version 4.3 that does not have a GUI system, any suggestions for creating buttons for a menu and system options?
  4. Ok, the only thing that worked was to install version 4.3, this has no problems with the full display.
  5. ok, i back to 4.3, run perfect fullscreen.
  6. mmmmmmmmm, How do I know which version I have installed? And how do I update it?
  7. Test new. --Create a window window = Window:Create("app", 0, 0, 800,600,Window.Fullscreen + Window.Center) context = Context:Create(window) world = World:Create() local camera = Camera:Create() camera:Move(0,0,-3) local light = DirectionalLight:Create() light:SetRotation(35,35,0) model = Model:Box() model:SetColor(0.0,0.0,1.0) while true do if window:Closed() or window:KeyHit(Key.Escape) then return false end model:Turn(0,Time:GetSpeed(),0) Time:Update() world:Update() world:Render() context:Sync(false) end Result:
  8. Hello, it's the default code found on Main.lua. --Create a window local windowstyle = 0 local winwidth local winheight local gfxmode = System:GetGraphicsMode(System:CountGraphicsModes()-1) if System:GetProperty("devmode")=="1" then gfxmode.x = math.min(1280,gfxmode.x) gfxmode.y = Math:Round(gfxmode.x * 9 / 16) windowstyle = Window.Titlebar else gfxmode.x = System:GetProperty("screenwidth",gfxmode.x) gfxmode.y = System:GetProperty("screenheight",gfxmode.y) windowstyle = Window.Fullscreen end window=Window:Create(title,0,0,gfxmode.x,gfxmode.y,windowstyle)
  9. Hello, I have a problem here. When I launch the application in full screen mode in a version to distribute, I get the following error. Any suggestions?
  10. Thanks!! window=Window:Create(title,0,0,gfxmode.x,gfxmode.y,Window.Titlebar+Window.Center)
  11. One question, how do I center a window with respect to the width and height of the desktop?
  12. Here error on DrawText, What am I doing wrong?
  13. Yue

    EuroTrip II

    Perfect!!
  14. Hi, I was wondering if it is possible to display an animated image while loading a stage using the Lua secript. Is it possible to do that?
  15. Just happens to me or is it really a bug?
  16. Yue

    EuroTrip II

    Very pretty!
  17. Hi, I have one drawback. From a script hooked to an entity, in the update function, I want to position another entity in the same position. I guess I have to use GetPosition, but I have not the slightest idea. Any suggestions? Entity Camera. Entity Ball. GetPosition camera on ball.
  18. What I think is that engines are tools, just that. And depending on the skill level we can manipulate those tools or not. The fact is that there are much simpler tools, which seek to hoard a market of people who have no basis in programming, and others on the other hand are sold to programmers who can get the best advantage and advantage to the issue. What may be easy for us for another is complicated, but at the level of detail, for example you get better use of a language like c ++ compared to a high level. That's what I think.
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