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battlegear2099

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  1. tried dragging them on but didnt work. how do you apply textures in the editor, say to box1
  2. This didn't work for me. trying to load the plane in from code and set it scale, while carrier is loaded in the map.
  3. Hi Josh , could you write up a crash course on how to use this engine sdk and lua and game engine editor stuff that missing that would help me out great deal or and add a tutorial section. breaking it all down, something that is missing.
  4. figured I ask. as that' s my goal to use it for but figure I better ask first just to be on the safe side. not really seeing allot on it is it suited for building a flight simulation is what I am looking to find out. I am looking in building a controller for a plane for a start. first just basic one lifts off the ground and flies. I have models loaded in to the engine and I guess next thing I am looking for how do control move and steer the plane . how do I interface with the engine model that I have loaded , I am working currently in lua code. not any examples on how to do that say like control a car first person. that, kinda new to this engine, looking for some information on this process. I don't want to get to far in, if its not suited for it. how does the engine and it elements connect to the lua code how do I reference the objects I have loaded in., like the plane and or carrier or any other object just need some info on this and how it done, to connect to plane object in lua code. thanks. bg .
  5. np, I am just starting to look at docs and testing your engine , ok I will test it again when you make the change. also I got a error testing loadModel code or load plugin . it errors with a end of file error on loading textures, I was able to download the textures and save them local and rewrite it for local and it worked. so might want to test that, not sure if it was just my local firewall or its the file.
  6. Syntax //Apply material based on terrain slope for (int x = 0; x < terrain->resolution.x; ++x) { for (int y = 0; y < terrain->resolution.y; ++y) { float slope = terrain->GetSlope(x, y); if (slope > 15.0f) { float wt = Min((slope - 15.0f) / 10.0f, 1.0f); terrain->SetMaterial(x, y, rocks, wt); <-----------------? } } } void SetMaterial(shared_ptr<Material> material).....
  7. Is the Newton vehicle physics on the beta branch on steam available now ?, the time frame that was stated on here has come and gone by allot. so I am checking to see as there have been no new topics on the subject. Accept some info on the Newton physics site about it being just about ready? but I am not sure if that's was really for leadwerks. If its not there yet , what is the new ETA . I purchased this leadwerks pro 4 for its vehicle physics primary, so I am hoping I get to use it.
  8. ok thanks I will read that, is there a work around for lula.?
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