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M0lD

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Everything posted by M0lD

  1. What is this? and what would it do
  2. Is there a cap in the engine that says how much it can take on the Cpu? Else from cores
  3. Ok, your hardware pretty lit. so your running a big map? Or do you have a model with extreme polycount... Are you running fine on a blank map? I dont know much about the engine btw
  4. Thk, But the Engine can save maps, witch means an "map::save()" would be a thing InGame? (i know this dont exsist)
  5. So, the first thing i thougt ween i saw the realtime lightning, was that there must be flaws from compiled lightning... Im from hammer so im used to Compileing. And i have seen some flaws... 1. Light often go beond the corner connectins of Box Brushes, so you can see light where you shouldent 2.In an Big and Tall room, the draw distance of light is kinda broken, cuse it seems like the roof and corner connections have light shrine between 3. If you put a Spotlight pointing towards an cylinder an move the camera inside an box corner of the cylinder, the light will be culling like if the cylinder is an box... Turning the spotlight off And i miss the prefixed lightning
  6. So, the first thing i thougt ween i saw the realtime lightning, was that there must be flaws from compiled lightning... Im from hammer so im used to Compileing. And i have seen some flaws... 1. Light often go beond the corner connectins of Box Brushes, so you can see light where you shouldent 2.In an Big and Tall room, the draw distance of light is kinda broken, cuse it seems like the roof and corner connections have light shrine between 3. If you put a Spotlight pointing towards an cylinder an move the camera inside an box corner of the cylinder, the light will be culling like if the cylinder is an box... Turning the spotlight off And i miss the prefixed lightning
  7. I miss the Brush Cutter from Source Engine's Hammer 4.0, the one the cuts the brush in half from 2 selected Points, Createing 2 Brushes
  8. What hardware are you useing? And are you running debug mode? Cuse that slows down a little...
  9. Do you have these problems with oher Software or games
  10. how do i collect input from the mouse scroll?
  11. Is Visual Studio 2015 still supported?
  12. As i understand it now, the maps made in the editor aren't compiled... Would that make the ingame engine able to edit and save or replace .map files? Im intrested in an "Multiplayer VR Map builder"
  13. I just wonderd if there are any plans at adding the "Brush Cutter" tool from Source Hammer?
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