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FotoMuseo 3D v4.0 Official Trailer: Finally released!!
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Hello team!! Long time no see each other!! I'm very excited, this May 18th I will publish Version 4.0 of my game FotoMuseo 3D on Steam. One month ago I published the v4.0 Teaser that I want share here too: Original in Spanish (Youtube): -------------------------------------------------------------------- English Version published on Instagram -------------------------------------------------------------------- I'm still working on the "GRATEFUL MAZE" level map (one of 4 new secret maps) where I will tag all of you who have helped me in the Leadwerks/UltraEngine community along my way working with Leadwerks. I will tag you with your avatars. Something I already asked your permission for in this thread: "GRATEFUL MAZE" - Acknowledgments Puzzle Map A big maze with 5 unlockable areas solving puzzles and the objetive will be "recover all UltraEngine Corps Trophies. Of Kadett Corsa course in the center of the laberinth will be the area with @Josh @shadmar and @Eric Matyas trophies. In the 4 areas of corners will be the trophies of everyone else... @Marcousik @Thirsty Panther @havenphillip @SpiderPig @ ... etc, etc, etc. The idea/objetive is recover the trophies inside the maze and deliver them at the exit (unlocking something if we recover all of them). But I haven't decided yet if we'll carry all trophies one by one with our hands. Or if we will put them in a backpack. I will only say that so that the level does not become a bloody scumbag if I decide that we will recover the trophies one by one, I will put unlockable marks on the ground that will appear when we discover each 5 areas and the exit from the maze. Aishhhhhhhhh!! I'm very excited this 2024!!! Cya team!! Postdata/Postscript: "I will publish the OFFICIAL TRAILER from this v4.0 of FotoMuseo 3D on Saturday 18th on this link:"
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From my beloved, old, stolen Kadett car, I can show the 3D model that I started in 2011, finished in 2018 and made interactive in 2023 inside Leadwerks for my game FotoMuseo 3D: I'm very proud of this!! A small tribute for an incredible car that accompanied us for 20 years with more than 400,000 kilometers of family trips and very few breakdowns. How many memories!!
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Finally with the idea of @SpiderPig of invert coords of the texture i've solved/upgrade my mirror effect... In a future... (Distant future probably... Because coding is hard for me) i will try to improve the mirror effect with this idea: But at this moment this is enough for me... Many thanks to all of you... By the way... For one of the 4 unlockable hidden maps of the game, I am developing a maze with the different thanks and grateful message (to the people on this forum) that I am going to put along the way. With your nicknames and avatars. Something I mentioned in the next Thread: https://www.ultraengine.com/community/topic/61219-question-about-an-acknowledgments-map-i-want-develop/ This is the map Icon: Unlockable after our Wish to Rhexon Dragon: Again, many thanks team!!!
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Many thanks Josh, i'm trying your code... At this moment i'm trying to change the TEXTURE MAPPING of the Render Texture and it looks promising for me: If with this I can temporarily solve my case, then it would be matter of implementing the code to improve the effect. Love your patiente guys!!
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Many thanks for your answers... Great idea, but i don't know how make this... I think it would be enough to enter some command in my "tex" variable or within the "self.entity" where I put the SetRenderTarget. But I don't know what code fragment implement to invert the texture in its U coord. In my both cases, I don't need to control the player's perspective movement to make the mirror camera realistic. - In the case of the car mirror, the camera is attached to the body of the car itself. If the car moves, the camera with it. And important, the player camera would not move from the driver's area view. - In the case of the large bathroom mirrors, taking into account their position and the view triangulation, I wouldn't need to control the perspective either. I just need to be able to invert the reflection by reversing the U coordinate of the texture in my SetRenderTarget. But I am not able to implement it. I'm sure I can develop this idea in my script using "tex" o "self.entity": Script.TexturaProyecta=""--string "Textura" function Script:Start() local tex=Texture:Load("Materials/MisTexturas/Camaras_Texturas/"..self.TexturaProyecta..".tex") self.entity:SetRenderTarget(tex) end But no idea how to do it.
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Hi there team, time no see... I'm still working on the v4.0 Update for my Steam game. And one of the addons inside this update, was the option of drive an Opel Kadett car... And here is my question about... I have develop the mirror effect with a Camera using RenderTarget option on a Texture, and then the script: Script.TexturaProyecta=""--string "Textura" function Script:Start() local tex=Texture:Load("Materials/MisTexturas/Camaras_Texturas/"..self.TexturaProyecta..".tex") self.entity:SetRenderTarget(tex) end This works fine, but i've got a problem with the final image... Is there a way for make MIRRORED the image on the mirror? I've tried mirroring the texture, or using 2 cameras, but nothing works for me. I've got the same problem on another map: Many thanks in advance for your help.
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How to obtain the name of the map for a global variable created on main.lua
Russell replied to Russell's topic in Programming
Forget it team, I have achieved my goal through another unexpected path. Many thanks. -
Hello team, I'm going crazy with this bull****-idea... Is there any LUA command that allows us to obtain the name of the map we are on? I want to store the map name we are playing in a String variable, and then execute an IF to validate that value so that: - If I am in the map bull****.map a variable has "OK" text. - If I am in the map bullface.map the previous variable has "NotOK" text. (sight) I am unable to get the map name to save it in the global variable. And I don't know why... I have created a script where I enter manually the name... But that script (despite being assigned to a pivot in the map that is executed when the map is loaded) is not able to modify the value of the global variable defined in main.lua I have tried to use the mapfile variable used in main.lua of the project, but still don't know how to use it to get the name of the map we are on... This question may seem simple, but it's really driving me crazy.
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But for me, in all old threads like this thread: We have a link inside: "http://leadwerks.com/werkspace/index.php?app=downloads&showfile=89" and when i push it, appears this: And this always happens to me with all the links www.leadwerks.com that now are ok transformed with www.ultraengine.com route. How can I fix this? ------------------------------------------------------ Many thanks Josh!! Yesterday i've found again this thread of @Ttiki very useful... But I was totally unaware that LUA didn't allow to play video... Answer that leads me to ask one last question... Can a Leadwerks game built 100% in LUA run C++ scripts in a mixed way?
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Team i need help with this... All the threads inside the forum that talk about this subject are down or lost. And links inside this threads with the "www.leadwerks.com..." don't work after the change to www.ultraengine.com. Google can't help me neither, because all the LUA examples I find to play a video, don't work in Leadwerk's LUA. Many thanks.
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Is there anyway inside Leadwerks to load a video with LUA? I've found some examples with C++ but with LUA valid for Leadwerks i can't find anything.
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Russell started following pfx_atmosphere_with_real_planet
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Russell started following How to load/play any video file with LUA
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Hello team, I'm working on a little vídeo that i want show on my game's startup. But I found that I can't load an mp4 (h264) video in LUA. I've tried to dive along old forum posts, but the examples I've found are in C++ and some links inside don't work anymore after the upgrade from leadwerks.com to ultraengine.com I am testing an initial basic code as the following: local IntroVideo = System:CreateVideo() IntroVideo:Open("Video/Intro.mp4") -- Reproduce el video IntroVideo:Play() But doesn't work. It doesn't give me any error, but doesn't work for me either. Any ideas on how I can start with this point? I just want a video to play when the game opens, and then load the starting *.map. Many thanks
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It's been a month since this interview, and I still feel honored and very proud. I have talked about the game, various things and even Leadwerks as the development tool of the game for finally mentioning UltraEngine for the few viewers who were connected.
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