Jump to content

GTkoi

Members
  • Posts

    27
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

GTkoi's Achievements

Newbie

Newbie (1/14)

6

Reputation

  1. ok I will try thanks for the reply !
  2. Super ! Thank you very much ? I'm going to see if there are things that interest me in the community project...
  3. I have tried games on the Leadwerks game launcher, and there are items in the games that I like that I would like to add to my game, is there a way to download maps so I can see how the codes are done ...
  4. well, I know it's probably super simple, but I assure you that I did not find the info anywhere, and I have been looking for 15 minutes in the editor without finding how to do it, someone could tell me give her the answer?
  5. Thank you ! I didn't know the shortcut with control. It's great that you are active in helping people, it's super cool ^^
  6. Hello, I don't know if the forum is still active, but I was wondering if we could duplicate a set of boxes... For example I created a house with boxes manually, can I duplicate this house and put this copy to another place ? Thank you to those who will answer me
  7. GTkoi

    pick up coin

    ha it's good, I found, thank you
  8. GTkoi

    pick up coin

    hello, it is possible, to place coins in my games and when you pass them, it picks them up and increases a coin counter at the top of the screen, do you know how to do that ? (code) For exemple : Mario
  9. GTkoi

    Help me PLZ !!

    thanks, I will try ??
  10. GTkoi

    Help me PLZ !!

    Thanks for help, I would like change the font size to my code "text on the screen" without change font size In GUI (when I change the size in the code, it also changes the font size elsewhere, so that I do not want)
  11. GTkoi

    Help me PLZ !!

    ok but how do i change the font size of the ecape menu (in main.lua) without changing the font size of the text on the screen?
  12. GTkoi

    Help me PLZ !!

    yes, my code for timer is : Script.font = "" -- path "Font" -- use TrueType font file Script.pos = Vec2(0,30) -- Vec2 "Position" Script.size = 15 -- float "Size" Script.color = Vec4(1,1,0,1) -- color "Color" Script.offset = 20 -- int "Offset" -- make larger if numbers get cut off function Script:Start() self.font = Font:Load(self.font,self.size) if self.font == nil then Debug:Error("Select a font") end end function Script:PostRender(context) defaultFont = context:GetFont() r = self.size + self.offset w = self.pos.x + window:GetWidth()/2 - self.offset h = self.pos.y --time factor time = Time:GetCurrent()/1000 context:SetBlendMode(1) context:SetColor(self.color) context:SetFont(self.font) context:DrawText(Math:Round(time),w,h,r,r,Text.VCenter+Text.Center) context:SetFont(defaultFont) end
  13. I have two problem : I would like restart the timer, when I change the map ... And the seconde : When I change font size for the text on the screen, it also change the police size in the menu option, and I do not want the font of the menu changes ...
  14. Hello ,I would like a code to change the map when I press a key . Also I have delete "triggerChangeMap" for my pc and how do I do to have it again ? Thanks you ??
×
×
  • Create New...