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Pleca

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  1. It's amazing what you've been able to create with the Leadwerks engine. This game looks really great. Well done!
  2. Hi Josh, what is the current state of decals? When I try to assign my own material, the screen blinks black, and the viewports turn white. Additionally, when I run the game and turn towards a decal with my material, the game freezes. This is happening in a Lua Project; I haven't tried it in C++ yet. Material: Oil_stains.zip
  3. Hi Josh, after the latest beta update, I'm unable to run a Lua Project game from the Editor or VS Code. The project is updated, but the game freezes at a white screen. Please see the attached screenshots. The C++ Project runs fine. Ultra Engine: Steam beta version 0.9.7 build 1388 GPU: AMD Radeon RX 5700 XT (latest drivers) OS: Windows 10
  4. I use Ubuntu 22.04 and I'm able to run Leadwerks 4.6 with Proton version 7.0-6 (newer versions didn't work), and it works great. Except for two things: Script Editor: No autocomplete. I use VSCodium with the Leadwerks Add-on (can be found on the VS Code marketplace). Running the game from the editor (both normal and debug modes) works only once, the second time, it will crash the whole editor. Instead, I run it from the terminal with Wine (wine "ProjectName".exe). If you want to run the game natively on Linux, publish the game as standalone first, then make the file "ProjectName" executable and run the game the same as any sh script. If you run the game as an sh script from the developing folder, you may experience texture and collider issues.
  5. Hi Josh, in a Lua project, if I run the game directly from the editor using Run (F5), the wrong map is loaded. If I run it in Debug (F8), it loads the correct map. The correct map is also loaded if I run it directly from VS Code. The correct map is set in main.lua, and CreateWindow is set to Fullscreen, so it seems that main.lua might be ignored. Please see the attached screenshot and video link. I've got Ultra Engine Pro on Steam. https://streamable.com/yyg3hi
  6. Upss, sorry I thought you meant Alignment of rocks. My bad.
  7. In Foliage Model try to set different Alignment, best for rocks is probably Rotate to normal.
  8. Hi Josh, I'm experiencing exactly same problem with Lua project. https://streamable.com/o5742u
  9. So I installed Visual Studio Community 2022 (Desktop development with C++), created new C++ project in Ultra Engine and it runs perfectly fine. Then a reinstall Visual Studio Code, created new Lua project in Ultra Engine and it also runs without issue. I believe there still was something wrong with redistributables, Visual Studio Community installed new ones and problem is solved. Thank you once again SpiderPig.
  10. I actually installed Visual Studio Code (followed link in Getting Started with Lua) and a project is Lua based. I guess, I'll try to install Visual Studio and maybe try both Lua and C++ based project tomorrow. I've got Pro version. Is there a way, how can I perform clean install of Steam version? If I uninstall it and install it again, it still remembers path to projects and other configuration. BTW thanks for your replies and help.
  11. Yes, they did, without any error. I'm also no longer able to run game directly from Ultra Engine, that happened after a followed Getting Started with Lua. https://streamable.com/626u14
  12. Yes, I do get same errors. I don't have integrated graphics. I've got AMD Radeon RX 5700 XT.
  13. Hi, how did you fix this problem? I tried to follow troubleshooting in Getting started, I also tried to reinstall Ultra Engine, Visual Studio and redistributables with no luck. Currently I'm not even able to run game directly from Ultra Engine.
  14. I voted for FPS, but it's hard to choose. How about a sample game where you can toggle between FPS and TPS?
  15. I think there used to be an issue with PNG images some time ago. I had to use JPG instead. It might be related.
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