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Its been a while but then I have been learning some new techniques... The following images are of models that I have built myself both in engine with the use of CSGs and the more complicated models are from Blender. This is the first time I've created a map entirely from my own models and I am rather pleased with the outcome. Other's feedback would be greatly appreciated as well .
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Allow the Splash Screen to be hidden Please
CJO Games replied to CJO Games's topic in Suggestion Box
It might also be useful to be able to see what it's doing during this phase as with the output on the Leadwerks splash screen too. -
Could you add an option for the splash screen to be hidden when the editor is starting so that the attached screenshot is not something that is regularly occurring please. This is usually as a result of the converters running before the editor is fully loaded and it can be hard to do other things whilst waiting for it to load with a non responsive splash screen obscuring all else.
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I've found InstaLOD to be excellent in this case - not only for LODs but also for generally reducing the number of polygons - see here: https://instalod.com/ There is an individual licence option similar to standard clauses regarding income.
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Hi Klepto, One more for you with a small island, foliage and some simple settings (bloom, ssr etc.). The island is 512 * 512 If its any use to you at all I'm happy to make this map (freely) available.
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This is awesome! Thanks for sharing here's an image of it in editor with real-time rendering turned on and some basic settings...
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Unless Yue says otherwise I have been unable to reproduce this since early July - perhaps its been fixed or perhaps it was an coincidental error at my side.
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2 tb of memory! No wonder it was struggling! ha ha! No worries about the oversight at all it's good that you found the problem - I'll wait for the update to come down the pipe... Cheers!
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For completeness, altering the grass density in the other direction from 2.0 to 3.0 and 3.0 to 4.0 whilst slow doesn't cause the above buffer resize error. The other way around also works increasingly slowly until the density of 1.0 is selected and then the above error is recreated. The good news is its no longer causing my graphics card driver to crash and isn't causing an overall OS crash either.
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Loading a map from the editor has now slowed down significantly - looking at the windows basic task manger ram use is very high and the system as a whole has slowed down: Interestingly with the client apparently running in the background the CPU use seems high too: The next image is with the map loaded in and the editor 'at rest' with a much smaller level of RAM being used in this state: In the following images I change the grass density from 2.0 to 1.0: As reported everything jumps up significantly until the buffer resize error pops up: Pressing ok and leaving the editor alone results in a crash to desktop with the client still running but the editor closed. The map is the one attached above the painted textures are 1024 in size from the Ambient CG assets add on. The models (grass trees etc.) are imported from Leadwerks Vegetation/nature dlc. The map size is 2048 x 2048 with a height setting of 20000. Its a L3DT professional map imported as a RAW16. If this is repeated enough times the map will become corrupted i.e. it will no longer open in the editor.
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Will keep an eye out for the next time it occurs.
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I can recreate this - with the added following scenarios... .paint any foliage to the maps edge and this will occur the editor will crash to desktop or the editor will turn blank white or blank black. AMD graphics card will report a driver error and reset to standard settings Nvidia will not report a driver error but the symptoms are the same. .fill the terrain with density set to any level and then attempt to change this level - the same crash will occur as above I am using terrains of 2048x2048 with imported RAW maps from L3DT System specs are: Windows 11 Intel i3 10105f 16 GB RAM AMD RX6600 8gb GPU Resizeable BAR active in driver. Windows 11 i3 10105 16gb RAM Nvidia GTX1650 4gb (No resizeable bar or equivalent) Thea.zip
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Hi awg - unfortunately, the instructions above have not worked for a few versions now. I think there was a change to the way Ultra requests admin rights from a windows user and this is causing an unhandled exception in Wine its a known bug in wine for which I haven't yet seen a fix. The problem persists which ever compatibility app is used. I previously found better results with Heroic than Lutris - Heroic is more intuitive to use than Lutris (in my opinion) but the same problem persists - suggesting that this is a bug with Wine not the launcher used to start the editor.
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A total reinstall of OS seems to have solved the problem - not sure what was going on or why but I believe this was an issue with my end. Thanks for looking in to it.
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I can reproduce this with CSG models as well as custom ones. Create a cube copy an paste and it will add the limbs of the copied cube to the original cube.
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It's an AMD ASUS RX6600 8gb. It happens with various models and materials but has only occurred since AMD updated their drivers.
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I'm continually getting artifacts when using the model viewer or material viewer. GPU is AMD RX6600 and I'm running the newest drivers. See below for a better idea of my terrible description:
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Playing with the world settings can achieve quite nice results - I think this one looks atmospheric... I really like how the ship in the distance appears to be being absorbed by the mist. I also love the terrain texture tools you can create some lovely blending with multiple materials assigned.
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Still not working the client simply states that the license is not active...
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I've given it a while and the problem is still there...