
Robert_d1968
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Everything posted by Robert_d1968
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I can't find ultra app kit on steam, I did purchase this from you site, but I can't find the license key on your site. Robert Lee Dunn
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Wow, very nice indeed. Robert
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Ultra App Kit 1.1 beta with Linux and Mac support
Robert_d1968 replied to Josh's topic in General Discussion
Cool, I want to try the linux version out, I'm running on Ubuntu Linux right now, can't wait for it to come out. Although steam does not seem to run on this version. Robert -
Make sure your Leadwerks project is using the discrete GPU
Robert_d1968 replied to Josh's topic in Programming
I'm going to switch to Linux, I just can't stand Windows any longer. Will the newer platforms run under linux? Robert -
So now, my programs name is Ultra App Kit instead of Ultra Engine. Are you merging them? Robert PS. is there any game made with this as of yet? If so I would like to see some source code as I learn faster from that.
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What is with Visual C++? there is no object oriented window in the program that I can find... I about ready to create libraries in XOJO to support my programming in Xojo it is object oriented programming in ever aspect of it. This way I can make cool games with it. Robert
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Thank you sir, I shall try that out. should do me some good. Robert
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Hey, thank you for that code it did draw the Triangle as it should. But I did not notice a difference with the buttons, I will check it again.. Robert
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when I place the code here: while (true) { auto err = glGetError(); if (err != 0) Print(err); //Check for events const Event ev = WaitEvent(); switch (ev.id) { case EVENT_WINDOWPAINT: if (ev.source == subwindow) { iVec2 sz = subwindow->ClientSize(); glViewport(0, 0, sz.x, sz.y); glClearColor(0.15f, 0.15f, 0.15f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBegin(GL_TRIANGLES); glColor3f(1, 0, 0); glVertex3f(0, 0.5, 0); glColor3f(0, 1, 0); glVertex3f(0.5, -0.5, 0); glColor3f(0, 0, 1); glVertex3f(-0.5, -0.5, 0); glEnd(); auto err = glGetError(); // if (err != 0) Print(err); // SwapBuffers(hdc); } break; case EVENT_WINDOWCLOSE: if (ev.source == window) return 0; break; } } return 0; } I get nothing in the console and nothing printed where the graphics should be drawn. Robert
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Not on the second window no, but on the first window I got a code of 1282 in the debug console. Robert
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This was the code from it: #include "UltraEngine.h" using namespace UltraEngine; #include <GL/GL.h> #pragma comment (lib, "opengl32.lib") bool ResizeViewport(const Event& ev, shared_ptr<Object> extra) { if (ev.id == EVENT_WINDOWSIZE) { auto window = ev.source->As<Window>(); iVec2 sz = window->ClientSize(); auto subwindow = extra->As<Window>(); subwindow->SetShape(200 + 1, 8 + 1, sz.x - 200 - 8 - 2, sz.y - 16 - 2); } return true; } int main(int argc, const char* argv[]) { //Get the available displays auto displays = ListDisplays(); //Create a window auto window = CreateWindow("OpenGL Example", 0, 0, 800, 600, displays[0], WINDOW_TITLEBAR | WINDOW_RESIZABLE); //Create user interface auto ui = CreateInterface(window); iVec2 sz = ui->root->ClientSize(); auto treeview = CreateTreeView(8, 8, 200 - 16, sz.y - 16, ui->root); treeview->SetLayout(1, 0, 1, 1); treeview->root->AddNode("Object 1"); treeview->root->AddNode("Object 2"); treeview->root->AddNode("Object 3"); auto panel = CreatePanel(200, 8, sz.x - 200 - 8, sz.y - 16, ui->root, PANEL_BORDER); panel->SetLayout(1, 1, 1, 1); panel->SetColor(0.15, 0.15, 0.15, 1); //Create viewport window auto subwindow = CreateWindow("", 200 + 1, 8 + 1, sz.x - 200 - 8 - 1, sz.y - 16 - 1, window, WINDOW_CHILD); //Adjust the viewport size when main window resized ListenEvent(EVENT_WINDOWSIZE, window, ResizeViewport, subwindow); //Initialize OpenGL context HWND hwnd = subwindow->GetHandle(); HDC hdc = GetDC(hwnd); PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), 1, PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, // Flags PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette. 32, // Colordepth of the framebuffer. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, // Number of bits for the depthbuffer 8, // Number of bits for the stencilbuffer 0, // Number of Aux buffers in the framebuffer. PFD_MAIN_PLANE, 0, 0, 0, 0 }; if (SetPixelFormat(hdc, 1, &pfd) == 0) RuntimeError("SetPixelFormat() failed."); HGLRC glcontext = wglCreateContext(hdc); if (glcontext == NULL) RuntimeError("wglCreateContext() failed."); wglMakeCurrent(hdc, glcontext); while (true) { //Check for events const Event ev = WaitEvent(); switch (ev.id) { case EVENT_WINDOWPAINT: if (ev.source == subwindow) { iVec2 sz = subwindow->ClientSize(); glViewport(0, 0, sz.x, sz.y); glClearColor(0.15f, 0.15f, 0.15f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBegin(GL_TRIANGLES); glColor3f(1, 0, 0); glVertex3f(0, 0.5, 0); glColor3f(0, 1, 0); glVertex3f(0.5, -0.5, 0); glColor3f(0, 0, 1); glVertex3f(-0.5, -0.5, 0); glEnd(); SwapBuffers(hdc); } break; case EVENT_WINDOWCLOSE: if (ev.source == window) return 0; break; } } return 0; }
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Well, the first top half of the code produced a whit colored box. seems to be okay. But the second box from the code below produced a darker colored box, with three objects to be clicked on. No matter which one I clicked, nothing was drawn to the screen. Robert
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So if I want to try out the openGL project, Which is the correct one to use for the code to draw the triangle with colors? Robert
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Ok, I will try it out. Thank you very much for your help sir. Robert
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Okay, I will have a look see. Thanks for the help, Robert
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Where do they hide that on Steam? I have never seen templates on there. Robert
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Thank you Robert
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"if you have the "inherit from project defaults..." option selected. So you are right, you must select the option "optimized for sharing blah blah blah..."." I can't seem to find the "inherit from project defaults..." option where is that located? Robert
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Thank you kind sir, I will give that a shot and see how it goes. Robert
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I'm just curious, as to the Win(32) unloaded as my system is 64 bit windows 10. It seems as if it is trying to load 32 bit instead of 64 bit, but debug is set to 64 bit and /Debug:FULL Robert
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I now have installed 16.9.2 of Visual C++ after I start debug and then stop, I get this code on the output.. Some things did not load. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Users\Robert\Documents\Ultra Engine\Projects\OpenGL1\OpenGL1_d.exe'. Symbols loaded. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\win32u.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\gdi32full.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\msvcp_win.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbase.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\comdlg32.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\combase.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.844_none_423537bff6b9828c\comctl32.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\msimg32.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\dwmapi.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\urlmon.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.789_none_faf0a7e97612e7bb\GdiPlus.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\opengl32.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\iertutil.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\glu32.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Program Files\WIDCOMM\Bluetooth Software\BtMmHook.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\psapi.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\kernel.appcore.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\TextInputFramework.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\CoreUIComponents.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\CoreMessaging.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\ws2_32.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\ntmarta.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\WinTypes.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\WinTypes.dll'. 'OpenGL1_d.exe' (Win32): Unloaded 'C:\Windows\System32\WinTypes.dll' 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\TextShaping.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\windows.storage.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\wldp.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_774120bbcad3ef2b\nvdlistx.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'. 'OpenGL1_d.exe' (Win32): Unloaded 'C:\Windows\System32\version.dll' 'OpenGL1_d.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_774120bbcad3ef2b\nvdlistx.dll' 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\clbcatq.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\AppXDeploymentClient.dll'. 'OpenGL1_d.exe' (Win32): Unloaded 'C:\Windows\System32\AppXDeploymentClient.dll' 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_774120bbcad3ef2b\nvoglv64.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\setupapi.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\wtsapi32.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'. The thread 0x2728 has exited with code 0 (0x0). The thread 0x300c has exited with code 0 (0x0). The thread 0x2f24 has exited with code 0 (0x0). 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\DXCore.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\nvspcap64.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\umpdc.dll'. 'OpenGL1_d.exe' (Win32): Loaded 'C:\Windows\System32\winsta.dll'. The thread 0x33e0 has exited with code 0 (0x0). The thread 0xfc8 has exited with code 0 (0x0). The thread 0x1c58 has exited with code 0 (0x0). The thread 0x1c80 has exited with code 0 (0x0). The thread 0x40c0 has exited with code 0 (0x0). The thread 0x3f4c has exited with code 0 (0x0). The thread 0x21d0 has exited with code 0 (0x0). The thread 0x26e0 has exited with code 0 (0x0). The thread 0x1cac has exited with code 0 (0x0). The thread 0x2b5c has exited with code 0 (0x0). The thread 0x380c has exited with code 0 (0x0). The program '[15084] OpenGL1_d.exe' has exited with code 0 (0x0).
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"As a solution I would recommend changing your debugging configuration settings to /DEBUG:FULL. You can do this by right-clicking your project in Visual Studio and then going to: Linker > Debugging > Generate Debug Info > /DEBUG:FULL" Hmm, I still can't find it... Exactly what needs to be clicked on on the project? Thanks for your help, Robert