Ok Fair, however in Lead works you can physically see where the Camera is rotating by the by FOV Lines as you rotate the rotate so you can see where the Cam is pointing.
This Feature is not In UltraEngine ?
Ok if I place a Camera in the Scene and i use the Rotation Gizmo the Transform rotation CHANGES BUT THE POSTION of the Physical object in game does not.
you will see in the screen shots that the first on transform rotation is 0,0,0 and the Camera is pointing right ( Normal)
Screen shot 2 transform rotation is 0,90,0 I rotated the Camera 90 deg on the y axis and the camera is still pointing right. ???
@DreikblackThank you, Works much better set it to 2560, 1440
--Create a window
local window = CreateWindow("Ultra Engine", 0, 0, 2560, 1440, displays[1], WINDOW_CENTER | WINDOW_TITLEBAR)
When rotating the Camera it is Rotating how ever you can not see the Camera visually rotating in the editor so you are not sure of the Location that it is pointing version 0.9.8 1891..
Is this a Bug ?? can anyone can you rotate the Camera??
Good morning,
I see all these different screen shots from different users and the application UI looks different than what i am using what version should be out I have 0.9.0 ?
Thank you
when i put down certain tree from the workshop using the vegetation tool i get the white lines if i put the down individually they are fine I am not sure what is causing the strange fussy stuff?
Good Morning,
I did exactly what that said to do last night multiple times and Nothing tried again this Am and it is working.
Sorry for the Stupid question...
Thank You
Thank you, you where correct after much trial and error i figured out how to do that, are there any videos on how to use this application my word i have looked and there are no basic videos anywhere.
Ok I am a total Noob and did look at the docs and even tried to find some videos.
when I hit play all I see is a black screen can some one tell me why.