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  1. Just a useless map I made after 3 days of having the engine. Can't seem to get rid of the trash though...
  2. Setting up a simple floor, player and a crawler in Leadwerks. Building a NavMesh for crawler to track and attack player.
  3. Wanted to see what would happen if Crawler passed through a transport trigger ( Rick aka: Pillar's Transport Script).
  4. Using tessellation for terrain rendering (WIP)
  5. Experimenting with OpenGL4 tessellation for terrain rendering
  6. Messing around with the particle emitter. The weird black artifacts are from my laptop drivers.
  7. My preliminary tests for my ladder script.
  8. The start of CH the game.
  9. I made this with Leadwerks Game Engine!
  10. I made this with Leadwerks Game Engine! You can find our project "Endless Light" on IndieGoGo: http://igg.me/p/796410/x/6407803
  11. I made this with Leadwerks Game Engine! You can find our project "Endless Light" on IndieGoGo: http://igg.me/p/796410/x/640780
  12. Two shader effects working together in LE3. Waiting for access to default buffer to try other effects.
  13. Community member 'Niosop' had graciously given the community a route to play videos in LE2.31 via lua. I was able to get this to work in Leadwerks 3.2 Indie by reworking his original scripts.
  14. Modified the default 2D shaders to rotate rectangles, text, and images. Also added gradient to rectangles and text.
  15. Work in progress early video of dynamically created 'houses' on the grid. They still need 'doors' and collision with the player.
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