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  1. Just a useless map I made after 3 days of having the engine. Can't seem to get rid of the trash though...
  2. Setting up a simple floor, player and a crawler in Leadwerks. Building a NavMesh for crawler to track and attack player.
  3. Wanted to see what would happen if Crawler passed through a transport trigger ( Rick aka: Pillar's Transport Script).
  4. Using tessellation for terrain rendering (WIP)
  5. Experimenting with OpenGL4 tessellation for terrain rendering
  6. Messing around with the particle emitter. The weird black artifacts are from my laptop drivers.
  7. My preliminary tests for my ladder script.
  8. The start of CH the game.
  9. I made this with Leadwerks Game Engine!
  10. I made this with Leadwerks Game Engine! You can find our project "Endless Light" on IndieGoGo: http://igg.me/p/796410/x/6407803
  11. I made this with Leadwerks Game Engine! You can find our project "Endless Light" on IndieGoGo: http://igg.me/p/796410/x/640780
  12. Two shader effects working together in LE3. Waiting for access to default buffer to try other effects.
  13. Community member 'Niosop' had graciously given the community a route to play videos in LE2.31 via lua. I was able to get this to work in Leadwerks 3.2 Indie by reworking his original scripts.
  14. Modified the default 2D shaders to rotate rectangles, text, and images. Also added gradient to rectangles and text.
  15. Work in progress early video of dynamically created 'houses' on the grid. They still need 'doors' and collision with the player.
  16. This is a video tutorial that is supposed to compliment my written tutorial.
  17. This is Work In Progress only.
  18. The hanger is one of the small hangers planner for this project and is in its prototype stage. This is a small video showing the first look at it before it is finalized, there are still details left to put on to the hanger but it gives you the general loo
  19. My first fully contained drop-in ready prefab, suitable for spawning fully functional with zero setup, though has lots of options. Thinking about posting to the workshop.
  20. This is a 3D inventory test for my new game I'm making with the Leadwerks game engine. idunno what to call it yet 'cos I'm still making it. But I do have weapons, it is FPS ,RPG, driving and inventory that is 3D ! 3D spinning inventory objects for inve
  21. Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=404088984
  22. Just messing around with some real-time reflections from Igor: http://steamcommunity.com/sharedfiles/filedetails/?id=414422238
  23. Just messing around with some real-time reflections from Igor
  24. Short video of a tower defense I'm making in Leadwerks. The player gets a random selection of towers to place at the start of every wave.
  25. New game templates make it easy to set up different types of games with Leadwerks. This template demonstrates how to create a simple but fun marble game.
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