Hello,
I just purchased Ultra Engine on Steam under the impression that I would be able to use the map editor to create scenes that could be exported as glTF models, for use in Blender or possibly other engines. According to this blog post, the technology was finished in 2021, and it's also stated that entire scenes could be saved as glTF this way:
I've found the ability to save models as glTF, but no equivalent for scenes. I also bought Leadwerks 4 some years ago, and I remember that it had the ability to export map geometry as OBJ (albeit without any materials, disappointingly). But Ultra Engine seems to lack even that. This was my primary way I intended to use this software, as I loved Leadwerks' CSG editor, and a modern CSG editor with the ability to export map geometry, model props, texture information, and possibly even entities such as lights would be a dream come true. I'm hoping that I just missed the functionality. Is there currently any way to save a scene as glTF format?
Less importantly, I was also wondering if there's any way to customize the colors used in the UI of Ultra Engine? Or at least a light mode? As it is now, the background of the 2D viewports are nearly the same shade of grey as the background of the editor itself, and it makes the whole work area very visually confusing with viewports kind of melding into each other at a glance.
Any help with these is appreciated, because I was really looking forward to using Ultra Engine in this way.