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Vida Marcell

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Everything posted by Vida Marcell

  1. No it doesnt even reads the included libaries.
  2. Its okay when i do it like this: #include "C:/Users/marce/Documents/Ultra Engine/Projects/OpenGl GUI/Dependencies/includes/GL/glew.h" #include "C:/Users/marce/Documents/Ultra Engine/Projects/OpenGl GUI/Dependencies/includes/glm/glm.hpp" even if its messy, i'm okay with it, but the GL/GL.h is not there for me.
  3. So visual studio doesnt recognizes glew and glm
  4. I cant make it work, i added the addictional includes and libraries, and vs just not recognizing it.
  5. I modelled a door, and adjusted the hinge bone to its perfect position, so i want to use that as a joint.
  6. Hello Mike, i was trying to put a Opengl context into my application with the GetHandle function, but it too complicated, also i think Opengl is low level itself, so i rather use a game engine for this type of software. The only progress i made since then, that i can create a Leadwerks window inside an uak application. Currently i'm working on a material toolkit software, the ui part is almost done, dm me if you want to know more.
  7. Allright wait, now i know how should i do it, the event.data gives me the number of the selected button.
  8. Thanks Josh, i know that, i read it, but i dont understand. How can the code know if i push the "lod 1" button? Can you give me a little example
  9. I want to make lod generator for checking texture resolutions, basicall when i push the lod levels in the listbox, the image's resolution will change. But how can i get the selected item, to do something when its selected?
  10. I swear Ultra will have a feature that can blow up your house or something, because Josh newer wants us to use it .
  11. Thanks for the explaniation! And yes i will use free software instead of substance.
  12. Actually i was thinking about that, but i think i will showcase some concept art and then ask da people to give money, so they can play later. Its better to work with professional software.
  13. So i'm not going to do something like that, but if someone uses a cracked houdini or substance software, how will they ever know if you made those compressed models and textures with that software?
  14. My software's point is to make materials more clean. So i need to use an image processing library, anyone knows one?
  15. Yes, that was the problem. Josh, after looking deeply into Uak i can say that its very cool, and has a lot of a features, but it needs some work.
  16. How can i fix this? I only want the roughness maker to Hide.
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