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IceBurger

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  1. It's a new version of the forum software that this site uses.
  2. Painting any material anywhere would be an insane feature
  3. IceBurger

    Node.js

    I am a NodeJS developer if you need help.
  4. I was confused with that as well, knowing the 7z does do zip. I decided that he was referring to his own data, not what 7z does.
  5. I noticed it in release mode too, but I haven't tested it as extensively.
  6. The culling is noticeably slower than the camera movement. At first I didn't really think this was a "bug" per se, because I had over 8000 models in the scene; however, it is still noticeable (although to a lower extent) with model counts as low as 4. The models have between 0 and 1024 vertices (with most having 0). I do this code for each model: model->AddMesh(mesh); model->UpdateBounds(); model->Staticize(); Here is a video of this happening with 8000 models (7600 of which have no vertices): Another thing I tried was to filter out models with zero vertices from being created (I thought maybe that was the problem), but that didn't stop the issue (even for as little as 4 remaining models).
  7. I believe this might be your problem. Try it on the dev branch, like Thirsty Panther did.
  8. Although I am on my phone and cannot provide any code snippets, I would recommend making a Boolean that is set to false when the player is touching the ground and true when the player jumps. Two of those booleans would allow a double jump (if one is set to true only when the other is true).
  9. I'm looking forward to trying it out. I noticed the behavior but didn't really think much about it.
  10. +1 on the camera viewport option
  11. If you are most familiar with C#, it would be beneficial to be able to use it. It is unfortunate, but most people don't like learning new things. They like using what they know works and see no reason to try something else. Or they just prefer C#. Either way, supporting it opens up the gate to more prospective costumers (like those familiar with Unity or another C# engine).
  12. Hello, I'm thinking about playing around with making game menus in Ultra, so I started with a sprite. I noticed two issues right away: 1. [MINOR] You must click precisely the center of a sprite to select it in the editor. Clicks anywhere else on the sprite do not do anything. 2. [LESS MINOR] The position of the sprite in the editor does not match what is rendered in game. Here is a screenshot of the editor: and here is a screenshot of the game (after pressing run): Also, are sprites an appropriate way to implement a game menu?
  13. These might already be planned somewhere, but they are just some additions I would like to see. 1. A "Create Folder" option when right clicking on a folder 2. A "Delete" option when right clicking on a file 3. Copy and Paste functionality 4. Renaming functionality Not super high-priority because I can still do this all in Windows' file explorer, but it would be better if it was integrated.
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