Jump to content

IceBurger

Developers
  • Posts

    102
  • Joined

  • Last visited

Everything posted by IceBurger

  1. I think that is just because it is unsigned. Happened to me too.
  2. My PC has an RX 580 (I believe lol, I don't use it much). My laptop just has Intel UHD G1. I am going to try and get some of my buddies to run the benchmark as well, they have some diverse setups.
  3. Not home right now, but doesn't launch on my laptop. Not sure it is supposed to (not discrete, but thought it was worth a shot anyway). Probably not what you are looking for lol. I'll see about getting home to my PC someday
  4. I think "from scratch" needs to be defined before this can truly be answered. One could argue that using Direct3D, OpenGL, or Vulcan isn't "from scratch." One could also argue that making a game with Unity, Unreal, or UltraEngine is "from scratch." Likewise, a game engine could be defined as any tool or toolset used to develop a game. It could also be defined as any tool or toolset used to manage and structure the development of a game. So it really matters where you define your barriers. Unless there are standard definitions that I am not aware of, I don't think there is any one right answer to this question. Let me know if I'm totally wrong I'm just an occasional hobbiest who isn't aware of much.
  5. Are you trying to run UltraEngine? It isn't out yet. Only the people with previous access to the SDK can use it. If this is about UAK, maybe someone else can help you (I've never used it).
  6. Rip. It should still be legal to say it's "patent pending" even if you don't have a patent pending. Security through obscurity
  7. I really wanted to like Cryengine, but yes, it is sluggish, cramped, and hard to make look good (makes me cry). Leadwerks has a control scheme I really like (that's the main reason I use it, I also just like to tinker). Finally, page 18. Page 17 was so long.
  8. To get that effect one could probably make an object that positions itself so that the player is in-between it and the lights. And then check if the guards can see that object.
  9. I've seen this asked elsewhere and the answer was to try casting rays at the lights. However, that method could trigger when only partially covered in shadow.
  10. There goes all hope for that house of mirrors horror game I queried about in January
  11. Sounds like fun! Good luck from me as well. If only I didn't have exams 😁 😭
  12. Those that have access to the SDK can get ultra
  13. You have to code one for OpenGl and one for DirectX. Psuedo code for how it works: ``` isOpenGL = true animateLimb(name, x, y, length) { if (isOpenGL) { // Do openGl stuff } else { // Do DX stuff } } ```
  14. https://github.com/icons8/titanic This renders the Lottie JSON image format in the web. I'm sure the code could be made into a simple program that outputs an SVG. SVGs can have animation. But it might not be the best method of animating.
  15. Are you sure that player.ent is that object and not a child of it?
  16. I'm happy not paying for the supscription until Josh thinks it worthy of the subscription.
  17. I've also experienced the pivot icon thing, I just work around it by doing the bare minimum until I know my model and animations are perfect. Not a very likeable workaround, but it works lol.
  18. First of all, does your ground surface have a collider? If so: Sounds like it's a problem with the camera. Do you perhaps have another camera created in a script elsewhere? Or is your player body material double-sided? Also, are you using the built-in script or a modified one? I would try starting a new map and attaching the script to a plain cylinder stampy-thing (I forget what they are called, but there are slopes and boxes of them as well). That *should* work out of the box (if the cylinder has a character controller)
  19. Being someone that started with Blender, I find it hard to use other tools. However I would like to. Blender has disappointed me recently with lots of crashes, slow downs, and freezing. I have 3DCoat, which I am trying to learn as a sculpting program. I previously used it for UV unwrapping and retopology, which it is great for.
  20. Just started using the Vehicle class in leadwerks (using vehicle.lua as a base because there isn't much information out there); however, I am experiencing some issues that I have not been able to resolve on my own. Issue #1: When fully stopped with the front wheels rotated, the vehicle will not accelerate. I tried to get around this by increasing the acceleration rate when the vehicle is going slow and turning. My solution doesn't work too well and often will have the car going faster than it should or still not moving. Also, the vehicle does not want to move with "heavy" tires. Issue #2: Leadwerks seems to expect the vehicles to be positioned on the Z axis. It was a bit annoying rotate my model 90 degrees and re-export, but not too big of a deal. I just feel this should be a written condition somewhere, if it is to exist. Issue #3: I'm just wondering what all the values mean. Like what does "Spring Damping" do or what scale is it on. Is acceleration just some arbitrary multiplier or is it a unit measurement? I'd be happy to hear from anyone that knows something about the Vehicle class
  21. Baseball bat with a shotgun embedded in it, obviously. Also, pizza.
×
×
  • Create New...