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IceBurger

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Everything posted by IceBurger

  1. You could also retopo it manually in a suitable program and then bake the textures onto that. It might require re-rigging it tho (depending on software)
  2. I have also been under the impression that they are pretty much a waste of space.
  3. What if the "extra faces" are needed for adding detail to the geometry?
  4. Can't you just do "KeyDown(x) or MouseDown(x)"? I don't know much about Lua. You could store the button or key as "M0" or "K62," respectively, and check for an "M" or "K" (that's one way I have done it in other applications)
  5. Does this blending use a heightmap (or normal map ig)? I know I've used a game engine that blended with heightmaps and I liked the effect a lot.
  6. If you've never programmed graphics before, everything should be equally as hard. If you were used to one thing, switching to vulkan would be harder.
  7. Totally me. I guessed it correctly 💯💯. Now can I have free ultra? :) (If not obvious, this is a joke)
  8. If not VR players saying that, then the typically-snobby people on developer QA-boards will whenever someone asks "how can I achieve VR performance in Unity (I only want to use Unity, please don't suggest anything else)"
  9. FYI, signatures do not display on mobile.
  10. This is probably a terrible idea that I personally wouldn't like to encounter, but might be profitable..... What about a one-time payment for the editor and another payment everytime someone builds a production-level game? (i.e. there is a "test" build mode that has watermarks and other limitations) Its just an idea. I, personally, am fine with a subscription because, as much as I hate them, I am already paying some (Amazon, my internet, my garbage pickup, various memberships) and this really wouldn't be too painful for me. I understand the existing userbase hates this idea (as they are used to the one-time payment); however, (and this also sounds terrible) you will be able to attract a new userbase. I don't agree with what other people are saying that "no one knows about ultra engine" or that "everyone will be focused on Godot." I found ultra engine years ago, and that was because I really hated what was available. I loved Leadwerks, it was intuitive, etc. Adding "performance" and "good graphics" as main themes of Ultra will definitely provide you with a customer base as I cannot count how many times I have searched "performant game engine" and not received a good answer. I, once again personally, hate Godot. I absolutely abhore it. My brother loves it (he's a foss "nut"). Although he hasnt actually produced anything with it successfully. The main turnoff for me for any application is UI. If I don't like the UI, I won't use it. Godot tried to be unique, instead of just doing what works. Their interface disgusts me. So despite all the pros Godot offers, you won't see me using it. I'm fine with Leadwerks/Ultra.
  11. I think we should keep this discussion in the relevant one made by Josh.
  12. I think it's because "Leadwerks" cannot be spread by word-of-mouth (the best and most effective marketing strategy). You have to tell people how to spell it. Think of all the successful companies out there (Amazon, Apple, Google, McDonald's, etc.), they--for the most part--all have names spelt how they are said.
  13. As much of a fan I am of the one-time purchase. It isn't that viable for a business model. Don't forget to make annual billing options 😉 On a side note, make sure you have good anti-piracy measures as subscription services are the most susceptible to theft.
  14. Wouldn't the amount of transparency change depending on shadow resolution (Or overall render resolution as a model shader)?
  15. I found some SSAO shader years ago and it looks better than the built-in one. I don't remember where I found it.
  16. Is this still true with all the lighting development you have been doing?
  17. I think that ultimately comes down to how good you are at texturing and environmental design
  18. I am trying to use the newsletter thing on this site's home page, but it doesn't work.
  19. Just go to chrome://settings/passwords to see your saved passwords (works in all Chromium-based browsers).
  20. With reflections and all these new rendering capabilities, I have to ask: would it be possible (feasible I should say) to make a house of mirrors horror video game with this?
  21. Very cool stuff! Do you think UltraEngine will have Dynamic Resolution Scaling?
  22. IceBurger

    Parallax

    Love this! The flexibility of Leadwerks is going to lead to some epic content.
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