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Alienhead

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Everything posted by Alienhead

  1. I keep forgetting Ultra lua can access c++ classes.
  2. This is the problems I'm facing with screening in the editor, maybe this gif will better explain it then my words. Gif saved at 12fps, sorry for the slowness.
  3. I'm trying to use SetCursor() but all that happens is a window is created for a brief second then it closes. No errors listed anywhere.
  4. As with my Ultra Request List, this is a single thread I'm wanting to use to report things I found not working right. I'll keep all my listing in a single thread.
  5. Do you have any plans on releasing a LUA version?
  6. My request may seem simple, but it holds great impact on developing commercial and non-commercial 'components'. I would like to see the ability to add hint ( multi line ) text into the json for mouseover in the editor. Most of the time the description alone will not relay to the designer what the value stands for. Mousing over the component and displaying a hint box of single/multi line text would be very very helpful. Ability for dropdown box selection in a components value box. Example: A third person controller script may want to know what type of third person controller is to be used - Singled handed melee Dual handed melee Single handed pistol Dual handed pistols Hand to hand attack etc..etc. Next would be some work done to the UUID's. A way to drag an object to a script value to hold it's UUID so that it can be identify in-game by the script and treated as an object. This would work for weapons, and everything else. A file-selector in a component value box for selecting stuff like, enities, sounds or anything else the component might need. Further more the last line on each entry could be an hyper-text link to an external website, this could be used for additional help on the plugin or just the single entry itself. I'm currently creating an all-in-one 3rd person controller and even myself, the developer, is getting lost in what my values are representing, I'm having to go back in code to see what the value is being used for. The hint line would fix that so much, plus the external link could point to a short video tutorial on the controller itself or just for that value.
  7. There's probably a few of these floating around already but I decided to start an official Request List while Ultra is still under development. Hopefully this will centralize the requests into one location making it easier on Josh to find them. Feel free to add to this list there's no hi-jacking restrictions here.
  8. I need to run a 1920x1080 window but stretched to the users desktop resolution. Is DPI implemented yet? How do I go about this? Thanks.
  9. Yes, I loaded the map up, copied everything over ( same directory structure ) and then textured everything inside the Ultra editor. Saved out. Quit the editor, came back and all mats/textures are wiped, well not all. For some reason the terrain and my player character remain skinned.
  10. Yup. --Load FreeImage plugin (optional) local fiplugin = LoadPlugin("Plugins/FITextureLoader")
  11. Think I figured it out, it only started happening when I imported a LE map in, all Ultra imported media seems textured.
  12. I'm not sure if this has been brought up already, I couldn't find it if it had. I'm getting no texturing on geo in release mode. Editor all seems fine.
  13. And surprisingly enough, these drivers yielded close to a 20% increase in FPS with Leadwerks, my startout map was running around 100 fps and it's getting 124 avg. now, go figure.
  14. Well I reinstalled win 22h3 but instead of using the AMD official drivers I thought I'd try something new. ( https://www.amernimezone.com/ ) . These drivers did not clear everything, single viewport crashes, and some thumbs never show, but it did help with all the random crashes I was getting in the editor, still get a few but 90% less than there were. So it's pretty clear to me AMD official drivers are not working to well in Ultra. The 3rd party drivers however worked much better.. plus it allow the bat file to compile shaders and Ultra editor actually loaded them up this time.
  15. No love, the Compile SHaders.bat makes the shaders for me but still they won't load.. IM going back to 22h2 and see what happens.
  16. I decided to install a fresh copy of windows and Radeon drivers to see if it would help the current situation. I haven't been able to get Ultra back up, I'm certain I'm missing something but haven't been able to figure it out yet. This is what I show when loading up Ultra after my clean installs.
  17. Wow. Not getting that. But thanks for looking.
  18. I guess Radeon drivers are further out of whack then I originally thought then, none of which you explained above is working on my install.
  19. Do you plan on adding a gizmo for the Placement function? I'm finding it hard to find objects I select in the node tree since no gizmo appears when selected. Also thumb nails for mats? Large directories of materials are hard to differentiate between whats what. Also, maybe remove the restriction on viewport sizing? Since Radeons cannot go single viewport, it would be helpful to be able to make the active viewport larger ( like leadwerks does, theres no restriction ). I couldnt find a way to turn off grid snapping. Thumbs on gltf model files? This model crashes the editor when I attempt to view it in the Asset Browser, it loads fine if I drag and drop it to the viewport. bank.zip
  20. The invasion has begun! Over the course of the next few months I'm going to slowly but surely convert this game over to UltraEngine while still completing the full game in LE. I figured this would be a good testing grounds to help bring me to grips with the new engine. I can't wait to see this running in Ultra where I can up the invaders count from 60 to about 200. :)> More later!
  21. Some info on the latest Radeon drivers, seems to community is upset with them Still very much broken: Run a 3d load (moderately demanding game) Tab out Open a browser (maximized) Open task manager - sort by power usage Start shuffling the mouse through your taskbar icons Watch as Radeon Host Service skyrockets to Very High, and brace for a driver crash I made a topic on this sub, that got swept under the rug (tech megathread) I knew I should had went back to Geforce, but at that time geforce chips were SKY HIGH and I got a fast radeon for under $300. Oh well.. lesson learned.
  22. I find it way cool that you can create a terrain, move it around like a normal object, then create another one next to it! all with their own nav meshes.. oh man the game ideas are flooding my head as we speak. Excuse my random babbling, I'm still in the ewww--ahhh stages of discovering features.. and I can't get over the clean, crispness of the rendering for a real-time time engine. Any instructions on setting up Vcode with the debugger and instructions on getting the code editor to run Ultra scripts? doh - https://marketplace.visualstudio.com/items?itemName=devCAT.lua-debug
  23. Hey good news, the dev version works for me, was able to create a terrain ( any size ) and save and load without problems on both AMD systems. Still cant go single viewport though, it expands the window and everything looks fine but it locks up and eventually closes without warning.. but at least i can work on a map now and reload it.
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