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Alienhead

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Everything posted by Alienhead

  1. I think so. Start.rar
  2. This does not happen with my build. AMD Drivers: 24.9.1 As matter of fact I do not even have decals rendering unless there a lights on my map which casts shadow. I have my map setup to use no shadow casting and it won't render probe lighting, decals or csg paint.
  3. i'll be a bit, they working on elecrtrical lines over here and lights popping on and off every few mins.
  4. its part of a HUGE 2.8gb project.. how about a video? or see if i can dupe it in a small scene.
  5. I can place a light on the outside of the scene and turn on its shadowing and everything works.. for the most part. but if i tick off cast sahdows then I lose probe cohesion.
  6. Yes there is something majorly not right here. I get no pointlights inside the interior but i get planes of black tinted material appear randomly all over then disappear.
  7. yes, brightness set to 0 and color set to 0,0,0.
  8. I'm mainly just wanting the inside of the buildings to be dark, I'm not concerned with the shadowing. I recall in LE I could set a probe, put a light inside the probe and set it to static, the light probe ( or light ) preformed like baked lightmapping. Is this possible in Ultra yet? or am i beating a dead horse? hehe
  9. Yes I have directional light turned off, so does that mean I wont get the effect I was seeking with that setup ?
  10. Okay once more, in the editor i can set up the scene just as I want, brushes, paint, probes, shadow etc.. But up on running in game mode I get this -
  11. Also, do interior lights need to be a parent of the probe ?
  12. Okay discovered something. If I have an outdoor lighting casting shadow my indoor probes work. But if I turn off shadow casting on the outside ( which is what I want to do ), my interior probes do not kick in.. Is this the normal way probes work? If so I'll have to adjust my entire lighting scheme.
  13. I'm trying to setup an interior probe so that the inside of the structure is darker than outside. I cannot seem to make the probe influence the scene whatsoever. Any tips?
  14. Interior of a mesh house model, the interior is done in Ultra brushes, with blending cohesion.
  15. Whats the proper way to use this command? I'm trying: LoadPostEffect("Shaders/PostEffects/ssao.frag") But I get nothing.
  16. Completely reworked my mud terrain pbr, it no longer uses tessellation ( speed up ), this is all done with normal, rough and AO. Also, this scene uses NO SHADOW casting whatsoever. Shadows are so 2010's.... I'm searching for a different kinda buzz.
  17. Haven't experienced this in some time.. but I have also changed over to a AMD card since then.
  18. Is this exposed in LUA yet? Keep getting error when trying to use this command.
  19. Until the culling system is in place does SetHidden(true) to distant objects help the renderer any as far as speed goes? Not that it's slow by any means, I just got a map with litterally 10's of thousands objects on it and trying to do some optimizing.
  20. A new terrain PBR i created today, this is oil mixed with water.
  21. Yes this controller is built ground up.. I do believe we found the problem. It's timing.. Im fixing it now.. thanks for your help !
  22. My controller does height picks to objects directly in front of the player, this data is used for the Parkour engine. I've noticed that if i turn down the pick checks to one pers 100ms, I get collision. This is starting to seem like a controller bug on my end. But maybe not as I should be able to call a pick every sync without disturbing the physics collision system?
  23. Moving both the dumpster model and a school bus model into a new blank project and they both work. placing the same models into my current project and I get no collision. I have no test map that wont work to share. but my main project they have no collision. It could be a problem within my UAGC controller.. but I cant phantom where to begun looking. it uses the standard first person physics model.
  24. OKay I'll try to make a simple map where this happens. Keep in mind that this does not happen to every model, just a handful that i have discovered so far. One being the one I uploaded. If it remains to be such a low-rate isolated problem then perhaps Im just wasting your time?.
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