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Alienhead

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Everything posted by Alienhead

  1. I've noticed it seems to be a hit and miss thing, If at first I cannot get collision to work I restarted editor and collision worked. After a few hours of map editing and rerunning I noticed collision was not working again. A restart of the editor and it works again. Got me my friend.
  2. Begun scripting some of the invasion mechanics.
  3. Alienhead

    Scripting

    Begun scripting some of the invasion mechanics.
  4. Adjusted lighting and added a layer of light floor debris to the veg system.
  5. More terrain layer blending, this time with a mesh and a matching texture that the mesh uses, creates a nice subtle blend. This is what I'm hoping one day Ultra will handle on it's own as it seems to be a most common feature elsewheres.
  6. One out of every five models I bring into Ultra does not register collision. I have a bounding box set on this model and I get NO collision in game. This happens like I said once every 4 to 6 six models I bring in. The scale is 1,1,1 and the rotation is 0,0,0. There is no explanation why this occurs. This has pretty much happened since day one of beta testing for me. I have attached the model in hopes that one last time this can get some notice as it is Ultra-Annoying. Ty. Dump1.zip
  7. In continuing my terrain wetness substance creation, I have finished my texture for rusty water.
  8. Will we eventually be able to use Opacity maps with materials ?
  9. Experimenting with lightmapping. I disabled the directional sunlight. Placed a box light over the entire map, and brightend it up. I then Placed a probe over my entire city and built GI. I'm not saying this is the best approach but I did gain about 30 fps over using the SUN light. Plus I go the soft shadow look I was was hunting for so long.
  10. Working on grunge textures and correct distribution.
  11. If I lightmap a model in an outside application and bring it into Ultra - are any of the shaders setup to handle the 2nd UV's? How would I go about importing a lightmapped mesh ( GI ) into Ultra ?
  12. My first play around with the SpecGloss.family shader... I can already tell IM GOING TO LOVE this shader set.. Got some awesome ideas in mind.
  13. Just making a single thread to hold screenshots after a days dev. This is from my 'Hurricane Cleanup Manager' title.
  14. One more weird occurrence, These blocks of hay have Mass and physics set. They work fine until I place them in this storage room then they have no collision or physics whatsoever. Odd.
  15. In this video Ive moved the plant back.. its not even close to the decal but still displays the unwanted effect.
  16. Alienhead

    Z fight?

    This happens whenever I have a masked or transparent surface in front of a DECAL. The decal is NOT overlapping the plant. I can stick the plant in the center of the map and lower the camera and it shades ( as shown in video ) from a great distance away,.
  17. I'm getting some bad shakey shadows when running in direction away from the light.
  18. An LOD system for texture sizes on terrains. I'd love to have a 4-8k texture up close and be able to smooth it out to like 512x512 as it goes further back. This sure would help optimize large terrains all while giving some super resolution for up close camera shots. And to further it, drop stuff like spec, norm and even tess based on ranges.
  19. Alienhead

    Blending

    Blending multiple set tiles to form a division.
  20. Alienhead

    Muddy

    This is the off-spring of Tom Sawyer though!
  21. Setting the shadow cascade distance in the editor seems to have No effect on runtime mode, for whatever reason I have no idea, I was was wondering what the lua command for setting shadow cascade distance is ?
  22. Alienhead

    Muddy

    Simple terrain material, diffuse, norm and spec only, I have a tessellation version as well but it don't look quite right yet.
  23. I have no reason why or even a place to look for this bug but it takes about 4 to 5 mins to load Ultra Editor up now, since the auto - convertors were removed. Even a blank project takes about 4 / half mins to load Ultra up.
  24. Yes that folder looks like the folder a Create Project makes.
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