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Jules D.

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  1. Great, and of coarse skinned meshes as well?
  2. Ok, as much as I don't like the Idea of subscription. From a business point, it is the better way to go. Hey, instead of buying a pizza that week spend it on a subscription. I believe that Josh is putting a lot of work into this. And I guess if you are as brilliant as Josh, then build your own game engine. I also believe people are just scared of a subscription cause it is kind of new. But to pay a little money a month and keep Josh working on the engine is more of a sure thing than a one payment. Anyway I for one will be getting a subscription. It is worth it, for something most of us enjoy doing.
  3. I don't think he needs a weapon, he already has a bionic hand. So he just grabs objects and throws them like Rocks, maybe pull out a tree and throw it. He find's something to throw. I would say he eats bears for breakfast, but that maybe consider animal cruelty. But we can shoot people in games. It is also hard to determine what he eats. I would say it depends how big he is. Based on the image it is hard to tell. Other than that I would say something melee as well.
  4. Deep like this. https://www.soundsnap.com/tags/creature Monster - expector - idling 2
  5. Just make sure you don't run out of vram and ram. This is where streaming comes in handy.
  6. Also with the new upscaling of graphics I believe we are getting to a point where extreme high textures are not really needed. For close up. There is no need for high rez textures when objects are just a few meters and further from the player.
  7. I'm not an expert on the topic but, I have seen LOD, important in mesh and textures. Heard that mesh or textures can be placed in an array for one draw call. Instancing in the shaders. The creation of 3D mesh Imposters that look good a little closer than a Billboard would. Use clustered grass patches instead of single grass. Culling of coarse. And with the speed of SSD and nvme. You can stream your game for a huge world. Ex. When walking to a house door and when opening it every thing in the house can be loaded at that point. Terrains can be streamed as well. So Memory is loaded with Things that get closer to you. And everything moving further away gets deleted from memory. Turning off physics features when an object get's further away may help as well. Baking shadows for static objects. Unless you have moving lights. And probably a few more optimization techniques I can't think of at this moment. LOD does not have to be three it can be two or it can be more than three.
  8. Will there be an asset Store where members can create and sell there assets and you would get a percentage of the money for the asset? Like Unity Assets, Blender Market, Unreal Market. (Can't wait till there is a version of Ultra Engine ready so we can test our assets.)
  9. Sorry it was still in Draft mode. Try now.
  10. Ok not going to lie, Yesterday was the first time I actually tried getting into C++ programming. With the UAK. Or any C++ period. It always seemed scary to me. This may me due to my bad memory. Example I have been dealing with the computer since I was about 12. I am 52 now and to this day I still have to look at the keyboard to type. Not to mention never remembering what C++ commands there are. So managed to have the App look for theme pref file. If not, theme selector will pop up. Then it will save your selected theme to preference file. Every time you run the App it will always load with the new selected Theme from the Menu as well. https://youtu.be/lq__ddIkpfs I am sure stuff like this is very simple for Josh. But for my first time. I even made sure that errors would not occur such as App loading Prefs, but Prefs file is not there. It will create it. Just trying to create a full theme system that can be transferred to other Created Apps. And I also started a Theme Editor. Just want to thank the Super Brilliant people such as Josh. For bringing stuff like this to other People. C++ does not seem so Scary anymore. I will be looking to clean it up a bit, such as One Prefs file for everything maybe in it's own folder, perhaps as a json file instead of txt. But text is so easy to work with. Just one Question Is it possible to override the color of each button. For example with the 'fill' command? The reason is I want each button to match it's Properties theme color.
  11. Just wondering does it update it's self, cause I never actually see any thing that say's 'Update'. Just always say's 'Launch'. Just noticed in Steam Settings 'Always keep this Game Updated' so I guess it is Automatic.
  12. Snowboarding cool. Ok thanks.
  13. Just wondering if we will be able to scale the GUI like this. In UAK. GUI Scaling in Blender3D I am thinking of an app where you can maybe press Shift+Ctrl and the + or - on numeric key pad to scale UI or Shift+Ctrl and the Middle mouse scroll wheel to scale UI at any time you feel like scaling the UI. Also will a version number be added soon to the UAK Hub. I am not sure what version I am using. Even though I believe it is still Beta? Almost forgot, one of the things I really love in software is perhaps a link 'Check for updates' that would be cool.
  14. OK finally got it thank you.
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