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Epsi

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  1. Thank you for the answers! I've converted my textures to dds, now the 3DWS Texture Browser works smoother. I'll try the map thing.
  2. Is there a quick way to import models created in 3DWS into Leadwerks Editor completely with textures? At the moment I create a texturized Level in 3DWS, then export it in *.gmf format to Models/Props of the Leadwerks Engine directory and select & place it in the Leadwerks Editor - but the textures (3DWS copies them in the directory of the *.gmf file) don't load. Do I have to texturize everything again in the Material Editor/create UV maps/define shaders? It would be enough if the models appear visually like they do in 3DWS' textured view. Maybe there is a quick way - directly out of 3DWS?
  3. Thank you, found it (I expected the manual to list it under "Models", but it is explained in the preface under "Workflow ".)
  4. Thank you for the answers! But where do I have to place the *.x files so that 3DWS recognizes them as objects? I already tried to export models from AC3D as Direct X (*.x) files, but when I place them in 3DWS' "model" folder, they don't show up in the program
  5. Whenever I create a model in Inivis' AC3D, save it as *.SMF and try to import it in 3DWS (or select it in the 3DWS Model Browser) 3DWS chrashes Which fault is it - mine, AC3D's or 3DWS? I just want to create my own *.smf models in AC3D like those in the "model" folder of the 3DWS' program directory. The models I create in AC3D are placed in 3DWS' "model" folder and do show up correctly whith their name in 3DWS, but when I try to select or place them, the application crashes. Can someone help me, please?
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