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Leag

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  1. I've encountered a UI glitch. When I press Ctrl+Z, the interface abruptly switches from the foliage editing menu to another UI element. This creates a visual mashup where elements from both menus appear on top of each other Image: Video:
  2. Leag

    Size label bug

    It appears that Streamable only retains videos for seven days before automatically deleting them. Here is the video I uploaded to YouTube: Description: When I select "Frame Selection," the size labels disappear afterward.
  3. There is a bug occurring when I select the frame selection size. The labels are disappearing. https://streamable.com/if3amx?src=player-page-share
  4. You should be able to make it with Steamworks https://www.ultraengine.com/learn/Steamworks?lang=lua
  5. You're on the beta branch (version 0.9.3), and Josh is working on changing how objects are created. It's still in progress, so if you want to make an object, switch to the 0.9.2 branch.
  6. Tried on both 0.9.2 default and beta branch, same result persists.
  7. I've found a bug: when I insert a camera and select View -> Frame Selection, all viewports go blank.
  8. Adjustable Spotlights: Idea: Let users easily control the cone angle of spotlights. How: scale tool to spotlights for adjusting the spread of light. Camera Direction Indicator: Idea: Make it clear which way the camera is facing. How: Display a visual arrow or indicator in the editor showing the camera direction. Shift for Precise Rotation: Idea: Allow precise object rotation with a key press. How: Holding down Shift while rotating snaps objects to 15-degree increments for accuracy.
  9. I've got a small suggestion that I think could make the Map Editor even more user-friendly. How about adding a feature where users can easily group selected objects? It would be super handy to just press Ctrl + G or have a right-click option to "Group Objects" when you've got a bunch of elements to manage. This way, it becomes much easier to handle multiple objects as a single unit, especially in more complex scenes. It's just a thought to enhance the workflow and make Ultra Engine an even smoother experience.
  10. Whether automatically or manually, when users select an object in one viewport, it would be beneficial to navigate the other three viewports to focus on the selected object. Imagine effortlessly gliding through your Ultra Engine projects whether it's automatic magic or your click, selecting an object in one viewport instantly aligns the other three. This could be implemented through: Automatic Sync: Instant synchronization across viewports upon object selection. Right-Click to Align: Enable a right-click option that, when selected, instantly aligns the other viewports with the chosen object. Shortcut Key/Toggle: Introduce a keyboard shortcut or toggle option in settings for user control. Benefits include improved workflow efficiency and a more intuitive experience when working with specific objects.
  11. Yeah, you're right. It indeed turns white when switching back and forth between 3D views. Default -> 3D -> Front -> 3D triggers the issue for me as well.
  12. I tested the other three viewports as well, and switching to the 3D viewport doesn't turn them white. However, the issue seems to be exclusive to the 3D viewport—changing it to top/back/right/left, and then switching back to 3D, triggers the white background.
  13. The bug tends to occur when I switch from top/back/left views to the 3D view. Moving the viewport manually seems to trigger the update, and the white background disappears. It seems like there might be an issue with updating or refreshing. Windows 11
  14. I'm using the Steam version of Ultra Engine with an NVIDIA RTX 3060, and my drivers are up to date. I believe the issue is related to viewport updating—it doesn't refresh automatically. For instance, when I receive a message, it remains there until I manually click or switch the viewport.
  15. Yeah, I tried it in 0.9.2, and unfortunately, the issue persists.
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