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Distant_Star

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  1. Yes - the CAMERA viewport is linked to the camera(s) placed on the map - The default CAMERA view - would be exactly what the 'Run Game' view produces. The camera is not linked to the viewport but rather is an independent 'object' - If the 'camera object ' is rotated - the CAMERA viewport rotates - yet the models retain their position 'in space' as well as in the other viewports.
  2. 1. Change: Appearance Tab - 'Hidden / False' to 'Visible / True'. 2. Add a Dedicated selector tool - with Pointer Cursor. 3. Add CAMERA to viewport options. 4. In 3d Perspective Viewport - Pivot on Selected item. 5. Change Default Viewports to include FRONT in place of BACK.
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