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MetalOS

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  1. Hello everyone, it's a very happy new year 2025 to all. I come to ask you if anyone would have an example of a space scene where we find a starry background with a planet and the management of a small ship or a camera. I don't know how to go about it and I'm looking for an example to learn. Thank you in advance. Something like this:
  2. MetalOS

    Apollo 11

    We see that the developer has worked well
  3. MetalOS

    Apollo 11

    Indeed it's already better but scaling up to 7000 doesn't risk lowering performance?
  4. MetalOS

    Apollo 11

    I'm going to look at these properties. The LEM modeling is finished, I have to texture it now.
  5. MetalOS

    Apollo 11

    To learn how to use Ultra Engine I would like to carry out the project of reconstructing the LEM landing zone of the Apollo 11 mission and to be able to exploit this achievement in virtual reality in order to be able to visit this zone in himersive mode. The first problem I encounter is the terrain height of the Sea of Tranquility or the mission landing. I retrieved and recreated the HeightMap of the area concerned but when I use it in Ultra Engine the heights remain fairly flat. Here is the HeightMap I use. And here is what it gives me in Ultra Engine.
  6. MetalOS

    Moon

    Josh, how do you create this kind of surface on Ultra Engine. I would like to be able to recreate the Sea of Tranquility and then recreate the landing zone of the Apollo 11 mission in a virtual tour.
  7. Ok thanks Josh. I'm going to look to optimize everything, maybe deactivate certain shadows which are not necessary.
  8. Here are the screenshots of my scene.
  9. I'm using an Nvidia GTX 1660Ti. For the scene I'm at work and I couldn't post a capture at the moment but I will do that once I get home. I created a 512x512 scene with grassy soil, a dozen rocks and around 200 fir trees.
  10. Yes I must be at 10 or 15 fps maximum
  11. Is there a way to fix the world in VR? Because for the moment what I have created is displayed well in my Quest 3 but it is very jerky. For my tests I use the Nature DLC. Maybe objects with fewer polygons?
  12. Hi Josh, sorry I didn't have much time to try but now the 3d world is displayed in my Quest3. When I have time I will try to move the camera with the joysticks to see.
  13. Hi Josh you are a boss. I'll check it out when I get home and let you know. Thanks again.
  14. Sorry Josh but does not understand and I think that I am in Trein to mix my brush. Do you have a simple example to move in a VR world. To understand how it works?
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