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MetalOS

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Everything posted by MetalOS

  1. I installed the latest version and when launching Preview.exe it quit directly. When I tried to run it alone it told me that Openvr_api.dll was missing. I installed the dll but it crashes directly when loading a project.
  2. Yes, Intel UHD Graphique. is intégrated graphics.
  3. I just tried the latest version 0.9.5. I managed to open a project created with version 9.0.4 but with many faults. So I deleted this project to create one with version 0.9.5 but the editor crashes when loading this project and its process closes completely.
  4. I am a beginner and I am starting to use substance painter. This software is amazing. In any case, I love your work. Are your textures and models available for download or sale?
  5. Compatibility with Intel integrated GPUs
  6. I'll try this when I get home. THANKS.
  7. Unless I fail to create an API key on OpenAI. But after several tries over several days I still get this error 35.
  8. Hello everyone, How to use OpenAI text-to-image. I entered my API key from OPENAI but I got an error 35.
  9. A play and stop button to start or stop the game would be practical in the toolbar instead of always clicking on the Game, Run F5, Stop menu.
  10. I can't wait to have Intel GPU support working on my laptop. In any case, great work, it promises to achieve great things.
  11. Hello Team, just to report a display bug when I create a terrain and I want to select its size.
  12. Great, I'll try that, thank you.
  13. Hi everyone, is there a tutorial on editing or creating terrain? When I click on the terrain icon in the toolbar it doesn't work. Tanks
  14. False joy, after updating my graphics driver I come back to the first error as on version 0.9.2. We'll wait a little longer :-D
  15. I don't understand, although I installed the latest version of the Vulkan SDK 1.3.268.0.
  16. I have just tried the beta channel and therefore version 0.9.3 and I encountered this error on my laptop which seems to concern Vulkan. Is there a specific manipulation to be done or is it simply that this version of UltraEngine is not yet compatible with my GPU?
  17. There is starting to be improvement on my laptop with 0.9.2. Before the interface was not even displayed. It's taking the right path :-D
  18. Great news, I could work on UltraEngine during my long nights at work. :-D
  19. In the future, will UltraEngine work on laptops like Leadwerks?
  20. Ok I understand better. Thanks Josh.
  21. Thanks for your response Josh. I had seen this command but I'm having trouble understanding how to put it into practice.
  22. Hi guys, Does anyone have a simple code example for managing movements in VR? Forward, backward, right, left, hand display....I'm new to LUA language and I'm having trouble understanding how to use the documentation with the doc. Thank you in advance for your help.
  23. It's a shame for my laptop. In any case on my desktop PC it works really well and the rendering on my Quest2 is great. Here is a test video that I made.
  24. My laptop uses an Intel UHD. But I have a desktop PC where I use an Nvidia GTX 1660TI which I think will be more suitable for using UltraEngine.
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