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Andy90

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Everything posted by Andy90

  1. Thanks i kinda like the workflow from the engine wich makes the progress a bit fast. I will upload a second video on sunday.
  2. Hello, i got a script which opens a door. I got multiple objects of those. But if i open one door all doors gets opend. ---- edit i found the error. It was a local variable if you want you can delete this post
  3. Here a video from the current progress https://streamable.com/amnz4r
  4. Is there allready an Early Access ?
  5. ah ok. Yeah i got the leadwerks professional version. So i could access it with c++? I would like that the player can harvest trees to gether ressources. The other way to do it would to create a prefab with the tree model and the script and place some tree manualy. What would you prefer in this case?
  6. ok thanks for some reason i was thinking Terrain is static but now its working. Btw is it possible to remove vegetation at a specific point dynamic?
  7. The error is Error in function 'GetHeight' this is my code function Script:UpdateWorld() System:Print(Terrain:GetHeight(0,0)); end
  8. Currently i use the Leadwerks engine. But i get an error in LUA if i want to call GetHeight() or GetElevation().
  9. Hello i think a nice feature for the ultra engine would be to place prefabs into the vegetation. So you could cut a tree for example
  10. Hello is there a way to recive the height at a given point?
  11. some more sneak peaks before i go to bed
  12. Found allready an article i kinda like the model system it seems so much bether then in unity. Are there also pbr shader available ?
  13. Yes the move was what I was looking for. A function to get a vector before the entity would be good, so you could for example spawn something before the character like whats @MarKlilinked
  14. Hello i want to ask if its possible to have multiple materials assigned to a single model within leadwerks ?
  15. Hello i want to ask if there is a forward calculation for a vec3 ?
  16. Hello thanks for your anwser. Will it be possible to import old leadwerks projects?
  17. Hi everyone! I'm Andreas, and I'm currently working on a game that I plan to distribute commercially on Steam. So far, everything's going well, but I started developing the game with Unity a few months ago. Unfortunately, Unity has recently made some changes to their pricing and licensing conditions. This led me to explore alternatives, and that's when I discovered Leadwerks. I really like the licensing model they offer. I can purchase the engine and use it without any restrictions. Now, I have a few questions about Leadwerks. What kind of games can be created with it, and what are the advantages of the C++ SDK? Can I use C++ scripts instead of Lua with the SDK? I do know Lua, so that's not a problem, but personally, I prefer the C syntax, and I'm quite proficient in C++. Currently, I'm working on an open-world survival game. Another important question for me is regarding GUI and windows. Can I create GUI windows, like an inventory or crafting window?
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