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N815

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  1. ah, OK so I did it wrong Thanks btw. the DLC looks awesome! really nice
  2. Just a question. I don't want to interrupt but where in the Project exactly do I put the ZIP content? edit... I put a Folder in Models "Nature" as it says in the json "basepath": "Models/Nature",
  3. can you give this for Lua? I don't have the C++ version
  4. --Create a window local window = CreateWindow("TEST LEVEL", 0, 0, 1280, 720, displays[1], WINDOW_CENTER | WINDOW_TITLEBAR) I assume fullscreen (if possible) should be roughly there? I was looking through the documentation, but I couldn't find anything to make the game EXE fullscreen apart from fullscreen effects there was nothing mentioned also I couldn't find anything on how to hide the mouse cursor whilst the game is running edit: just figured it out from WINDOW_TITLEBAR to WINDOW_FULLSCREEN could need a little help with hiding the mouse cursor
  5. 0.9.5 is much, much better THANK you for that !
  6. I have installed the stable version for now it doesn't do it again, but I'm not really sure what went wrong I cn't replicate the error
  7. if I start the game inside Ultra Engine, everything is fine when I start the game deployment I get this Vulkan Error 4 Debug won't start at all can I make just OpenGL legacy executable? (I have no issues with commercial games with Vulkan API like THE SURGE 2 for example) AMD Ryzen 5 3500 U 16 GB RAM 10 TB SSD Windows 10 Pro
  8. YES!!! Real windows. This looks awesome !
  9. Thanks. You are way ahead of me. BTW, you wouldn't know how to make a halfway good looking glass shader, would you?
  10. I remember something similar with Radeon Pro Render on Blender. But at that time my specs were even worst than now (Ryzen 3 6 GB Ram or something Quadcore) Now Radeon on Blender is for me a constant crash and miss. I can't get it to work. So I stick with Cycles. In the above, I figure you tested on dedicated AMD Chips ?
  11. that engine looks promising the 59 deal would probably suffice in my case when the AMD part will be alright to hit the road ( ? ) it's only a hobby these days, as I'm retired and enjoy the more less competitive side of 3D
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